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well yes i do want role-play because i could play in teamworks but the HACKERS ruined it,they just make damage to mutiplayer games....
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best game ever i remeber when it had mutiplayer i sucked back then but now im better wish there still was mutiplayer *sigh*
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I enjoyed the game a great deal, too bad the multuplayer element is gone. I love the autopilot and...ow crap...enemy.
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i use to fly a hydra class starship now im stuck with a sprinter and some stingers! click + if you want all hackers to stop!
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click + if you nearly kill somthing like an oppresor and when it's shields are down to like 2 or somthing a drone comes out of nowhere and steals the kill
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hackers ruined the game before i even knew this game exsisted so i guess there was multi player . even though i didn't get any multi player action i still love this game so i put it on my favorites
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for those who hate defence turrets a chariot or raider with micro photon compression bomb and light absorbing stealth system and overclocked/pulse core can easily take out one defense turret
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I have not played this in forever...
This was such a favorite of mine (I've been gone for about 2 years), it's ashame multiplayer was not able to develop further...omg.. nostalgia ;_;
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i did defeat a elite destroyer with a plasma relay on my warship 1 shot but you let them use that ultra vortex bomb your in trobble
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The Elite Destroyer is pretty strong but when you fight it with two normal but a little strong allies, you will win and you will get a HUGE bounty because i destroyed a Elite Destroyer but you don't need and admiral to destroy it, the only way to destroy it is skills and technique.
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enemy territory should be less consistent. Instead of a mere straight line border there should be sectors occupied by stations slightly on the opposite side of the galaxy, or be able to help take over or defend sectors and the more sectors your alliance has, the more difficult the opposition is.
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shame the game didn't have very good security... before it got hacked for the final time i had human warship and all the trimings... when i woke up the next morning i found my account reset to the crappy starfighter... AGAIN... althou it's annoying how easy it is to hack this game... i still like the game as it's rly fun...
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Chill. half of them were because they were long arguments, the other half because of quote handling fails of Kongregate.
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man i wish that you could get good ships faster. the gap between some of the higher ranks can be 100s of kills and you only unlock 1 ship for each new rank. considering you need to go through several ranks to get a ship thats really "better" than what you have now this makes it take hours and days to get good ships
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And kongregate treats my single " as a string once again. let me try to rephrase here:
Saw some posts of yours 4 years ago... when this still had multiplayer...
i wish i was playing back there, but i found out this game existed about 1 week ago lol.
Now for the quote: "Infinity" as in how much we wish the budget for it was. [End Quote]
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@Wurmish oh, i understand now. damn man, i didn't knew the game was getting that low of a profit, even though i know server costs are really high. by the number of plays, i thought it was a hit in other sites where ingame ads are allowed, including his.
So... the damn cheatmakers.... they used SQL exploits to get money and more stats like that, and abused the clientsided variables too.
Even though i didn't say it was variable obfuscation(serverside and clientside have nothing to do with obfuscation), i see you know the facts well.
Damn man, this is sad :/
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@henry700, this is from Ben on his forums: "...the server to run SFDG cost $180 a month and the game earned me about $2000 in total over something like 2 years. $180 x 24 = 4320.
SFDG was not a big hit of a game, it only did well on kongregate where my in game ads arent allowed. " And furthermore, it's not just about obfuscating variables, it's about server security, which was compromised due to the game partially being ancient, and partially (as I understand) due to some exploits in code that existed at the time (SQL I believe). By the by, server security is something of not simple. Ben has someone working with him (as I recall) whose entire JOB is security. Furthermore I doubt Ben would retrofit this game because, as previously mentioned, not much in the way of profit to be made. But I digress, I miss this game.
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Still he is very busy with Infinity right now. maybe when he is finished he can adapt the anticheat he is making for Infinity to this game... who knows.
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@Wurmish Not exactly. The game gets quite the profit since there are people who still play it everyday, and it's fairly easy to make a security system(easyer than making a server, and he made one): All he needs to do is to make some variables serversided so instead of sending "i have X HP" which is easy to hack, he could just make it "I shot weapon T" and the server calculates if/when the weapons hit other players using a simulator, and subtract HP from the player, then send his current HP to him, so he cannot change his HP, because it is serversided.
Of course, some parts are quite advanced, but most of the cheatmakers dont take much of their time to circumvent stuff that are beyond uber-basic.
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why can i not own all the ships?? i spend over 100k upgrading a ship, get 5k as a trade in then have to start from scratch just to try something different? i needs me a bigger garage...