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Engine upgrades would also be nice - higher turning for example. Also for the big ships lower the energy requirement as they should have larger power supplies and this would encourage their use.
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UBERDEMON: actually live cost depends on weapons and things u bought for your ship,but for engine it's around 20-25 times the price of your ship,not your ship's lives..
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hmmmm im confused is pulse core better than isntellar casue when me and muchos race muchos outran me. He use instellar
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and francis, ship does have an effect on life cost, the base life cost (with no weapons) is half the base price of the ship, then the rest is 1/4 the price of all your weapons (including mining beam)
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Orb, that is known to be a form of lag caused by the computers of the players. If your enemy is running the game at a higher framerate, the LASS or Holo will not last as long for them. If that was a definate sign of hacking, everyone would be a hacker but me. (my computer is slow)
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iranaeus... 'b' does -not- cycle through potential targets. It just cancels the current target and lets you re-gain lock-on normally, which is almost always to the same target you were locked on to originally
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when ever i think somebody haks..they just blame it on lag...u can not lock on to me when im holo or lass...and they still do...even where there is no lag
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DiditzZz, im pretty sure the price of lives is determined by what you have on your ship, as well as whats on your ship
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gpalzm32,.there are some ways to move faster.,
press x to boost your ship.,
buy engine overdrive(1 ammo)which is enough to travel from one edge to the other one..
or
earn cash to buy a hyperspace recharger engine of whatever ships that you use(im not so sure,but maybe the price of the engine is ranged from 20-25 times the price of your lives) which u can then use unlimited hyperspace rather than buying a hyperspace ammo everytime..
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You can cycle through targets hitting 'b'. However this might not always work as cloaking and that 'look I'm an asteroid' thingy won't allow for locks. But laser cannons & prox blasters still do. :)
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this game is great. but it feels a lot like a replica of star sonata. not even a replica, more like a alpha version... so if you ask me, i only play this for badges, and if it want to play it for fun, i play star sonata instead...
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this game is actually good.. but this game would be better if there would be more weapons (weapons that can be unlocked through ranks) ships should also have fuels.. the locking system isn’t that good because you cant choose another target besides the target nearest to you.. the reloading system between borders should also be improved.. you should only be able to reload when flying near a station, or you should pay at least something when you want to reload any of your armaments.. (payment should differ depends on the value of the equipment).... i think this game needs some iprovement in trading ships because the improved engine doesn’t do a s*t about the cost of the other ship you want to trade.. well still good game i give it 5 STARS!
"I HOPE THERE WOULD BE A WAY TO CAPTURE ENEMY STATIONS, SUBSTATIONS, AND PLANETS TO HAVE SOME FEATURES" lol (btw got many typos thats why i re typed my comment
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Agree with Severeid. It would be handy for a number of tactical reasons, not just escape... Maybe the LRR could serve that function?
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this game is actually good.. but this game would be better if there would be more weapons (weapons that can be unlocked through ranks) ships should also have fuels.. the locking system isn't that good because you cant choose another target besides the target nearest to you.. the reloading system between should also be imrpoved.. you should only be able to reload when flying near a station, or you should pay at least something when you want to reload any of your armaments.. (payment should differ depends on the value of the equipment).... i think this game needs some iprovement in trading ships because the improved engine doesn't do a s**t about the cost of the other ship you want to trade.. well still good game i give it 5* STARS!
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What I would like is for there to be some way to know your location within a sector. It could be handy if you find yourself out of ammo and need to run to the border.
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Wow, an actual comment related to the game itself rather than people just saying things that should be said in game chat. You've brightened my day a little, JT.
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This game is very good. It stands as a great multiplayer, but not anything like a truly dedicated 3D or 2D MMORPG. This game stands great, the way it is, but simply a wider variety of missions, more weapons, more obtainable ships, and much cleaner gameplay and more adaptable features (things when your ship does not shake when going in one direction, or a target system that doesn't simply targets the nearest enemy, but allows you to scroll between targets that are in your targeting angle) would make this game much more worthwhile. Improving these or even attempting to improve these flaws and or other noticable things from other players will go a long way. (4/5)
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Meh. It's a good thing the creator says he's not trying to create a 2D EVE Online (because he failed miserably if he was trying to). Not very entertaining or interesting (2/5).
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Fun game. Hard badge is def. for endurance. Multiplayer is fun but a lot of people use trainers. Just avoid them and its a good time. 5/5