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n00bs n00bs and more n00bs they r every where
look at high scores no 1 like bbk kendo neo
fuzz r on there just peeps i think r n00bs aahhhhhhhhh
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ugh... I second the calls for a sfx mute. I'm listening to internet radio and running courier missions while I work on my symbolic logic homework. Nice ambient grooves get my brain all comfy and then... PSHEW! BAM!
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i like to play but i want to get all jkind of ship and store it in my garage ........and m5000 is fun to play with
...diditzzz is a busyt guy =] i like to play in co op and mp <3 i love it all day 5/5
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go look on internet for trainer that mutes flash sound..and the idea of keeping older ship is not acceptable..*but indeed this game needs more badges*
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Treefingers- good ideas, I agree
Also - the firendlies who keep kill-stealing are annoying, some sort of shared kill-credit system would be nice. It's annoying to draw all the fire and take out 90% of the wheilds only for some AI to get the last hit.
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i love the game, a little repetitive, but still addicting like crack. one bummer is i cant turn off the sound, i can turn off the music, just not the sound so i play my own music and theres "booms" and "zap" and all sorts of noises in the background.
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Pretty well done. Just a few interface design flaws (imo) that don't seem to have a good reason:
1) non-locking equipment should fire (instead of just switching on) when their button is pressed. I don't see why I should have to shut down all my equipment and lose a lock just to drop a mine.
2) Would be nice if I could fire multiple guns simultaneously (at least identical ones). This would make hit/fade tactics much more viable.
3) Less essential, but very nice, would be for the lock to stick as long as I switch to a weapon that's still in range. At the very least, I shouldn't lose the lock if I accidentally rehit the button for the weapon I'm already using.
Thanks for a fun game
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if anyone wants some advice for easy easy kills just make it so you cant talk to other people then go into multi zone... loads of kills i get like 15 every couple of minutes easy
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Suggestion - Make the laser one of my rotatable weapons, so I can select two distinct weapons at a time: ie - Energy extraction and an offensive weapon
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and sirov is right,.based on what u said,it's not appliable,even to urself,according to the theory and logic of starfighter..
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Pepster: There is something wrong with one of your comments, you said you were on auto-pilot then ran into a black hole, TWICE. The thing is, any rational experience would lead you to to turn off your auto-pilot when reviving, and based on what you said, you haven't revived during your 1st death, which makes dying twice contradictory.
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i think this game is great. you can complain about the lack of items or you can comment on the huge area to explore, including various planets and eye candy. the background planets are nicely contrasted. 800 kills for a badge is alot but this is kind of relaxing in a strange way.
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Additional upgrades: (Besides numerous bug fixes)
- Long Range Radar should show sector edge
- The post kill "Pickups" could drift towards the ship slightly when you get close. This way you don't need to circle five times to grab them in a firefight if your ship is a maneuverability of 2.
- Controls need to be upgraded - the one button to cycle the weapons has gotten me killed 10+ times
- Weapons need to lock on somewhere near their range, not at 50% range. I've been killed at point blank range ( to the nearest enemey so I can see their energy & shield levels
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Pharma: I hit autopilot, then went to add a comment - I looked up and noticed I had died due to a game bug, and despite having lives left I was reset.
Grow up.
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this game itself needs more features...
1. money sharing
2. bug fixes
3. ship trials
4. basic training
and so much more......