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i think jceaser an kingkyd r best frends..... darknight or w/e (dude wid grim reaper) wot was a good comeback... was it me??
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Going back to the gangs, I seriously doubt most people in IK know who the leader is, if you want to be known as well as your gang, better work for it. 100+ people is small, and the game has like 100K people in it.
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Ben knows about the increasing number of gangs, he'll start removing the inactive ones eventually, he said so himself.
It's called in the database "Active Gangs" for a reason.
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Quality over Quantity, I always say. Though there is the term Strength in Numbers, I don't see that from IK, there's far too inactive to be much of a threat to the aliens.
I'd rather have 100 active members who I can count on and contact, than 5000+ newbies who only played once, joined once and never returned.
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You clearly didn't even read what I wrote. Size and power are NOT the same thing, they never were, and never will be. Furthermore, I have every right to respond to any comment you make, but that's beside the point, as this one was directed to everyone just as much as it was directed to you--end of story.
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RE: Kyd.
Come on now, surely you know the number of members means next to nothing. Look at the illetest killers, with their 1K+ member base, of which approximately 400, last I checked, have precisely 0 kills, and a few hundred more have 1 or 2. No, the number of members counts for very little--skill in the ranks is far more important. The only two gangs with two people in it's member base at or above the rank of admiral are Darth's gang, DASP, out of 12-12, and my gang, TRA, out of 15-19. Unlike the IK and their massive numbers, my gang commands more than 100,000 kills, yet we've only got 130-ish members (Note that the 4 or 5 hackers that have been discovered in my member base, i.e., 5000 lives, etc., have been included in NONE of these tallies).
Bottom line: Stop barging about the size of your gang, that goes for kyd, and everyone else.
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Kakkoi is right. The "Who has a life" crap is lame. I have a life. That's why I don't play a lot of other games. If time was infinite, I might play more games. The problem is the argument not the topic. I can prove I have a life if you are 21 and will meet me at the bar down the street. Most people here either don't live near me, are under 21, don't drink, don't care or some combination thereof. That's the beauty of the Internet; I don't have to care whether someone else has a life or not.
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if u play this alot doesnt mean u have no life y does it matter if u do all ur school work and get a good education!!So if u have time play lol
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just woundering,are ships supposed to still be living when their shield is in the negative numbers because i kept on shooting this ship in s-10-7 and he wouldnt die even though the ships shield was in the negatives.
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Hackers get way too much credit. Ben himself said that 95% of the strange things that occur are a result of lag. this is one of those things, it's actually really common. I'm sick and tired of being accused of hacking, I wasted two months of my life getting the status I have, and all you petty people have to say for yourself is "LAWLZORZ, HEZA HAXOR!!!!1111" Go away.
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its said ive killed a medusa warship got 6205 bounty in sector s_8_20 which is a alien home base when i was no were near?
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Ohh man i really can't play that much long because there will be an error in like if i play more then 10 min. then poof it automatically exit the game.
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It's a bizarre bug, pwn. It says that for Daikun and I also. Obviously, as we've played for quite some time, and it's only shown up once or twice, it's pretty rare
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i think by locks but doesnt turn he means it shoot straight at them but doesnt home in (Turrets dont move, people do, if it homed in it would be lame.)
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There should be a weapon that is immensely powerful, maximum range is 2000, minimun range is 1000, that locks but does not turn, with like 2 ammo. Otherwise killing turrets will continue to suck.