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Galcohen -- I believe Hyperspace Rechargers allow for repeated Hyperspace jumps without having to buy the ability for 2,000 credits.
P.S. Caesar is #1 NO MORE!
ROFL.
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i already had an acount with over 1000 kills before i sighned up so i got that badge easily also the large weapons are pretty bad and not as good as most people think you only get one shot then you have to buy a new one
also is a assaninate mission a assination missision
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Pretty good; still feels incomplete, the missions are too repetitive and too random-feeling. Definitely addictive though, and I look forward to future developments...
Please, please let my autopilot take me to the station after a mission, don't make me hold down forward for a minute and a half :|
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too many hackers!..... i would a trade a hundred new players just to get rid of a hacker.....please do something....i heard something about an anit-haking virus..apparently it works
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It would be a fun game to waste time if it wasn't for the "friendly" NPC ships. They rarely do anything useful and *very* often kill-steal and run on top of the target you're shooting (thus dieing and getting you a negative bounty "reward").
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n00bs n00bs and more n00bs they r every where
look at high scores no 1 like bbk kendo neo
fuzz r on there just peeps i think r n00bs aahhhhhhhhh
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ugh... I second the calls for a sfx mute. I'm listening to internet radio and running courier missions while I work on my symbolic logic homework. Nice ambient grooves get my brain all comfy and then... PSHEW! BAM!
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i like to play but i want to get all jkind of ship and store it in my garage ........and m5000 is fun to play with
...diditzzz is a busyt guy =] i like to play in co op and mp <3 i love it all day 5/5
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go look on internet for trainer that mutes flash sound..and the idea of keeping older ship is not acceptable..*but indeed this game needs more badges*
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Treefingers- good ideas, I agree
Also - the firendlies who keep kill-stealing are annoying, some sort of shared kill-credit system would be nice. It's annoying to draw all the fire and take out 90% of the wheilds only for some AI to get the last hit.
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i love the game, a little repetitive, but still addicting like crack. one bummer is i cant turn off the sound, i can turn off the music, just not the sound so i play my own music and theres "booms" and "zap" and all sorts of noises in the background.
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Pretty well done. Just a few interface design flaws (imo) that don't seem to have a good reason:
1) non-locking equipment should fire (instead of just switching on) when their button is pressed. I don't see why I should have to shut down all my equipment and lose a lock just to drop a mine.
2) Would be nice if I could fire multiple guns simultaneously (at least identical ones). This would make hit/fade tactics much more viable.
3) Less essential, but very nice, would be for the lock to stick as long as I switch to a weapon that's still in range. At the very least, I shouldn't lose the lock if I accidentally rehit the button for the weapon I'm already using.
Thanks for a fun game
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if anyone wants some advice for easy easy kills just make it so you cant talk to other people then go into multi zone... loads of kills i get like 15 every couple of minutes easy
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Suggestion - Make the laser one of my rotatable weapons, so I can select two distinct weapons at a time: ie - Energy extraction and an offensive weapon
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and sirov is right,.based on what u said,it's not appliable,even to urself,according to the theory and logic of starfighter..
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Pepster: There is something wrong with one of your comments, you said you were on auto-pilot then ran into a black hole, TWICE. The thing is, any rational experience would lead you to to turn off your auto-pilot when reviving, and based on what you said, you haven't revived during your 1st death, which makes dying twice contradictory.