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some aspects of the game are WAY too unbalanced....especially some of the weapons....Aliens get the Ultra Vortex Bomb (UVB) which has 10,000 range, causes an emp effect, kills usually, and only costs $15,000. What do the humans get? The Photon Compression Bomb (PCB). Only 3,000 range, no EMP effect, and kills. Costs $13,000. Thats an unfair advantage for the aliens....also, to any humans looking for a gang, join The Alliance at S-18-19!
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Good concept, love these kind of games, but the execution was done pretty poorly. Doing anything besides killing people takes forever because of long travel time. Nonetheless 3/5 because the world needs more games like these.
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100 at a time? That's complete and utter rubbish....I have over 8000 kills and I can tell you for a fact that the most I've ever had in a non-MP sector was 20-something
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Are you kidding me? This badge is way shorter than papa's pizzaria
Once you get the Hawk combat ship, you can hyperdrive to enemy terretory and destroy 100 at a time.
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OMG...im back...for about a day or so X( im real busy atm guys and gals sorry to all my friends but il be on when i can be
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isnt there an online star trek game like this u buy ships and treade among other ships u buy stuff like dogs medical stuff and dead bodies
if u know what it is plz tell!!!!!
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Very like the 1985 game Elite except in 2d. Just like the original, it's a lot of fun at the start but becomes repetive.
Not enough view around the ship. Maybe if the ships were smaller.
Should be able to upgrade from trading/ mining, not just kills. Exponentially large steps between level ups and dissapointment with the new ships available put me off playing after the second.
Still, a really good choice for a remake, and like the multiplayer feature.
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Most trainers are made by finding the address of variables in the program at runtime. Making a few changes and recompiling will probably change the addresses.
Dynamically allocated variables are most difficult to pin down -don't know if they are possible in Flash