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jdawg, the best way of beating it is whenever your stuck, just battle for the purpose of killing and you will get money. this is time consuming but effective
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Denton the aim is to get your soldiers into enemy territory whilst defending your own which seems pretty logical to me
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Let me get this straight.
The best way to beat the game is to not crush your opponent with minimal losses , as I suppose one would want to do in a battle field. But rather to kill as many of the opposing force with all the available time.
Seems like a critical flaw in design logic to me eh?
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Cute little game :)
Easily finished with Men of the West, and I didn't feel the need to employ more than 3 different units: Swordsman, Archer, Mounted Spearman.
A couple speed and armor boosts along with 3 unit-specific upgrades worked wonders.
Graphics: 2/5
Sound: 3/5
Gaming Fun: 3/5
Overall: 2,66 / 5
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So i beat this game and it skeeted me out of the unity bad, over all good game, gets a little old after a while but i enjoyed, cluster spearmen ftw!
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Jestertrek: I thought money for levels was random, too, until I figured out that it is directly related to # of kills and nothing more. I don't think you get anything for sending a guy through, but you get $5 for each kill (I think -- too lazy to test this again). Strangely, this does not really reward you for winning, but for killing, so in the early game it's best to rack up kills rather than slip guys past the defenses, as I did.
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Excellent concept, but the execution is flawed in several areas. First, the good: this is an excellent strategy game... complex and requiring different tactics to be successful. There are fairly obvious weapon strengths and weaknesses, and if you try to spam a single unit, you'll generally fail. Individual battles are also generally fun and engaging. Now, the bad. There is too much luck built into the structure. Charges are hugely unbalancing, and there doesn't seem to be a good way to manage them. Rather than being randomly "ready," each player should get a specific number of charges that can be used at various stages of the game. The randomness of the charges means that there are MANY levels that have to be done over and over again. Money for winning levels also seems a bit random. This is a great game, but some of the execution problems drag it down. Call it 3/5. Hopefully, there will be a sequel, and it will address some of these issues!
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i defeat demons first!haha!thats my strategy...because if you challenge them last the difficulty is very high!so...defeat demons first!
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Zephyr, just make one King's Guard, then spam swords in that line for the rest of the time.
Spearmasters and spears will be annihilated by the first king's guard, and the swords take the territory the rest of the time.