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I would have to say the demons are the best...but first u need to unlock them lol. Great game 5/5! keep up the good work!
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in addition i think it would be better if the cooldowns where either 1) global meaning that creating a knight would put a global 15~ sec cooldown and after a spearman gets created you could create a knight after the 4second global cooldown or 2) each unit has a unique cooldown, this would put more meaning into buying units
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I would love to see more special units, like the giant trolls. How about giant tigers for night elves, and giant walking trees for wood elves, catapults for men of the west, undead dragons....
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I think this game is a great start. There's plenty of room for improvement, but it's fun already. Giant trolls rock! Muhahahaha!
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DJStatika, have you considered adding casting magic spells to the game? I think it would work really nicely given the structure you've built here. Like...each spell comes with a casting time just like the build time for a unit. Would allow for another stat to be upgraded as well and probably give the game more replay value.
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This game is great. It's simple, yet fun and challenging. I have now beat it with every race, and every time I used a new race I thought, "wow, they are the most powerful". I would like to see the races individualized even further next version, but I am very pleased with this game. I basically just did NOTHING else at work for the last two weeks.
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dire, you dont have to reduce your brain activity, if you are completing battles quickly and easily then the game is harder and therefore more of a challenge for someone with your intellect
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very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very good.
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i mean, i get more money losing a battle than winning it, you can at least agree thats not that bright.
im thinking that a decent money system would make this game nice. just off of my head, calculate how many units can an enemy produce on average over time and multiply that with the seconds remaning and add that to an imaginary kill count. i dont really like playing games that i have to reduce my brain activity to be competitive at
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so all you are saying to me and to anyone who is able to win certain stages on the first or second charge is what? reduce your brain activity to procataclismic mammal and grind your way to "time's up"?
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If you got more money for winning quickly, then the people that find the game easy would find it easier and the people that find it hard would find it harder. At the moment, you get money for kills, not time. This is also to encourage people to fight rather than always sneaking round the side.
The money system is designed so everyone can theoretically complete it if they play for long enough.
From some of these comments you would think I had commited a crime against humanity
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its soooo easyyyyyy, sometimes its bored and ned units usefull, the cavalry are usseless, the blue kings knigths are unstoppable, the whirler of elfs are unstoppable, its not balanced, only train armor and swordsman and you defeat all only spam swordsman continously with humans and you win or train armor and speras and spam spearmans continously with the demons and you defeat all races.... 4/5 and is generous.
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I just noticed as you beat enemy territories, the background picture advances (e.g. 1st battle picture, 2nd battle further right in picture, etc). This is a neat, subtle design feature.
An idea for depth could be to give each nation/race a capital, where their defenses would be much stronger. This adds a major goal in the psyche, and gives more of a feeling of accomplishment as one advances. Perhaps that could satisfy those who feel something is missing.
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so if you win the stage in 1/4 of the time you get 250g and if you wait like a retard waiting for the clock to run out of time you get 1k. SUBTLE MESSAGE: be mediocre. Seriously, how on earth can a game developer do that to his game? 0/5
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This game's designed well. You gain money for kills, so you earn less money for "speed kills." Both players follow the same rule for charges. Earn one for every 20 kills. Computer only earns more charges if you're letting it kill more units than you. All is fair and balanced in the world.
Possible badges I see are:
Medium - Conquer whole world
Hard - Conquer world without using any charges the entire game! There's a challenge! 5/5
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this game is very easy if you just get the men of the west and spam swordsman it will be ver very hard if you do not kill the demons first though
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i beat it like three times.
i killed them with
1. nightelves
2. human alliance
3. human alliance agian :]
IT FRICKIN ROCKS!!
you should put up some achievments tho.
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Aww I won, i thought there was more, I seen a land there on the bottom left that looked like a secret or something, you should expand the land, make it longer