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Also, when auto sending, it stops sending when a charge is reached, would it be possible to have the charge noted but the keep sented units, because as it stands, it stops sending units. It'd be nice if when you pressed Q the next time the cooldown was up, the units would send. And that it didnt only tell you when the cooldown was up. Because there's no way to tell that you have a charge until you have a readied troop seleceted. And when I run away from the computer for a minute and see that I haven't sent anything in 5 or 6 waves because a charge is ready, it's frustrating.
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This game has a really good idea, but a sequel would be amazing. There just isn't enough depth to the gameplay right now.
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enjoyable game.
one slight display issue; when playing a 1-shot versus match, if both players use the same race, then the progress bar at the top is a solid color. there's no delineation, no distinction between where one side's ends and the other begins.
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Excellent game. Maybe put a black bar in between the bars representing the tide fo the battle, because If you play two player and both take the same side, there's no way of telling where your'e at. I also like the idea of "getting attacked". Maybe there could also be a tower placement option? Limit the the number of towers to one or two and give them a longer build time. Or some type of sturctures, to be placed to stop rushes of weaker units, just don't allow them to be placed in ever "lane".
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This is a GREAT game. I loved it. Straight off you have to think about what units to send out, what ones to charge with and what ones to upgrade. There are no evident problems, only improvements to be made and even they are few. For example you might consider if you are making another game to have the other armies to fight back? like after youre finished in the shop say that a certain army is trying to reclaim a certain area? Apart from that this is a great game. 5 stars.
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Hypererious You obviously don't realize that the white one that looks highlighted is not the one that is...
Also it isn't that slow of a game just very boring because all you have to do is mass one line with units... I can win by letting the game run itself
overall a 2/5
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Great game. A little easy and repetitive, but still a good game. If you're complaining about how it's too easy to spam spearmen, then play as Human Alliance with -1 to spear.
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Excelent game! love this kind of game, good sound, good graphics and excelent replay.
(except it look like way too much with feudalism, i think it's all right)
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Fun, but, uh, well, a tad repetitive, and easy once you work out a good strategry. Just do all the hardest levels first. Also, would be better if money came from conquering territory, not from kills.
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Fun, but simple strategy for winning:
1) Build up spear troops
2) Select spear troops
3) Place phone so it rests on spacebar, endlessly generating a row of them.
4) Go get a cup of coffee.
I cleared almost every level this way, and beat the game this way, and didn't have to burn this game into my memory...
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Wow big glitch with the mountain trolls... they send axemen as spearmen meaning they can kill you in seconds serisously needs sorting out
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Not a very good game. I've won each level, just by sending spearmen in one line the whole time. Nothing more nothing less.
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I gave it a 3/5 because:
1. Bugs
2. I don't want any sounds, I turned the sounds off in the options menu but there's still sounds.
3. It's slow
4. Strategy game? No strategy needed.
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THANKYOU FOR BADGES KONGREGATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Try the trolls... Kinda/sorta tough until you buy the giant mountain troll thing. Then, you just play around until you get a charge, wait... and send the troll charge. The troll charge generally kills enough people for... a troll charge! Rinse and repeat.
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Gosh, why do people keep calling "strategy" a game that doesn't require any.
Here's the strategy explained for you:
1/ Turn on "auto send" unit.
2/ Watch TV.
3/ You've won.
Note: You may lose a battle or two because the AI randomly chose a pattern that may be more powerful than the "all in one row" pattern. Just try again, the AAI (artificial Ape-like Intelligence) will pick a different pattern the next round and most definitely fail miserably against bruteforce.
I repeat, there is no strategy involved at all unless you consider watching tv while the game is playing itself a strategy.
nice graphics and potential is there though. (fix the AI and increase the speed)