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if you spam with axe throwers you get the exact same result as you used to with the archers as they only move abount an inch forward each time
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This game is wretched. You can win it by spamming the weakest unit over and over, its about as strategic as scratching my butt. I seriously don't understand how it has a 4 star rating.
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Easy bagdes...
It would be nice to get some score just for winning a battle, instead of scoring by defeating more or less enemy soldiers. 3/5
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the problem is that when you go for the card if you press quit or do something else than playing the campagin, it stops counting your battle victories....
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o plz o plz add d pause button coz my mom called me n i lost d card by just 2 battles
otherwise d game is coooooooooooolllll
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4/5 stars. Way more fun than challenging (and it is fun). Spear-men are broken, though. Also, after this is better balanced, needs to give bonuses for winning QUICKLY. War is not about number of kills, after all...
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A longswordman is appaerently a 'extra tough swordsman with a long reaching sword' but it has the same stats as a regular swordsman except damage.
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this game is alright but the dead is the best u have to admit sodagod speaking and signing out bye!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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This game would be even better if you gave "bonus" gold for the time remaining when you win a battle. You can easily screw yourself in later battles if you don't purposely hold back in the beginning battles and kill until the timer runs out. Other than that, it's a fun game.
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Also, when auto sending, it stops sending when a charge is reached, would it be possible to have the charge noted but the keep sented units, because as it stands, it stops sending units. It'd be nice if when you pressed Q the next time the cooldown was up, the units would send. And that it didnt only tell you when the cooldown was up. Because there's no way to tell that you have a charge until you have a readied troop seleceted. And when I run away from the computer for a minute and see that I haven't sent anything in 5 or 6 waves because a charge is ready, it's frustrating.
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This game has a really good idea, but a sequel would be amazing. There just isn't enough depth to the gameplay right now.
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enjoyable game.
one slight display issue; when playing a 1-shot versus match, if both players use the same race, then the progress bar at the top is a solid color. there's no delineation, no distinction between where one side's ends and the other begins.
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Excellent game. Maybe put a black bar in between the bars representing the tide fo the battle, because If you play two player and both take the same side, there's no way of telling where your'e at. I also like the idea of "getting attacked". Maybe there could also be a tower placement option? Limit the the number of towers to one or two and give them a longer build time. Or some type of sturctures, to be placed to stop rushes of weaker units, just don't allow them to be placed in ever "lane".
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This is a GREAT game. I loved it. Straight off you have to think about what units to send out, what ones to charge with and what ones to upgrade. There are no evident problems, only improvements to be made and even they are few. For example you might consider if you are making another game to have the other armies to fight back? like after youre finished in the shop say that a certain army is trying to reclaim a certain area? Apart from that this is a great game. 5 stars.
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Hypererious You obviously don't realize that the white one that looks highlighted is not the one that is...
Also it isn't that slow of a game just very boring because all you have to do is mass one line with units... I can win by letting the game run itself
overall a 2/5
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Great game. A little easy and repetitive, but still a good game. If you're complaining about how it's too easy to spam spearmen, then play as Human Alliance with -1 to spear.