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all I did was use the trolls...increased spear and armor only, only bought the troll. spammed spearmen in the same release point no matter what and used trolls for the charges. With demons, I'd occasionally led the spearmen with a troll to help out.
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I think there should be an upgrade-able skill for the time it takes to train a unit. Needs an indicator of how much damage a unit does (not just their maximum damage). Also needs a charge indicator. Pause button, too.
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i hate clocks that cant count right.( yes ive tried quality)
the pausing.
and more unique units. (fair job on that.)
overal: 3.5/5
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i kinda agree with spinaljack; but i also think that every time the enemy wins or the player retreats that the victor (or non retreater) picks the warfieild. Also a realy good addition would be a custom race of sorts that would make the game a 5/5
, but for now 4/5
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The game is okay, there needs to be a greater emphasis on tactics, units should do alot more damage to certain enemies compared to others X2 or X3 more. There really, really needs to be a charge indicator, when you have the release button held down you can’t see the message that tells you a charge is ready. Get a combo counter or a charge bar or something so you can plan ahead when to release a charge. There needs to be an option to sell or remove troops from the troops selection menu. Capturing map locations should give you a bonus of some sort, faster troop deploy or better archers. Taking enemy locations should make their army weaker. Just some general points to add polish to the game. Currently 4/5
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I gave it 5/5, I love it how it is. However, SpinalJack’s suggestions below are pretty good and I second them. The only thing that won’t work really is making enemy armies weaker based on where you attack, simply because the enemy never attacks you. That does, however, inspire an idea for a deeper sequel that uses this gameplay combined with a Risk-like strategy/conquering game, with concepts like supply lines that you can cut off and whatnot by attacking certain territories at certain times.
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Needs a pause button in the middle of a battle, should have a count down to when you can charge, Should be able to sell troops or move them out of battle, pretty good... could be better
4/5
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not a bad game I RATE IT A 4/5 just needs a in-game pause, and keep on working try making this game multiplayer if you do it might be a new #1 rated game,so think about it :)
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Very excellent game. 5/5. It needs an in-game pause button though. And, the CPU is retarded -- it will almost never spread out its troops. Another good thing to have would be a battle after you win/lose, where you have to defend a separate territory of yours.
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I gave it 5/5, I love it how it is. However, SpinalJack's suggestions below are pretty good and I second them. The only thing that won't work really is making enemy armies weaker based on where you attack, simply because the enemy never attacks you. That does, however, inspire an idea for a deeper sequel that uses this gameplay combined with a Risk-like strategy/conquering game, with concepts like supply lines that you can cut off and whatnot by attacking certain territories at certain times.
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Sorry but Boring. Very Boring. Just Auto sending ON and Archers for elfs next for Demons Sperman and you win all battles. Sorry, 1.
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if you guys simply just almos always use spearman it gets boring so try another HARDER (use the worst race for you and use not only spearmen but usualy others) stratagy
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ending is a downer. It's pretty easy to beat this game, actually...didn't expect to be able to spam spearmen in a single line to win.
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hey Marvell you have to make so many kills for it to be charged up. When its charged you can send a line of anyone out. When there time to be made is met. That should help ya. Great Game 5/5!
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The game is okay, there needs to be a greater emphasis on tactics, units should do alot more damage to certain enemies compared to others X2 or X3 more. There really, really needs to be a charge indicator, when you have the release button held down you can't see the message that tells you a charge is ready. Get a combo counter or a charge bar or something so you can plan ahead when to release a charge. There needs to be an option to sell or remove troops from the troops selection menu. Capturing map locations should give you a bonus of some sort, faster troop deploy or better archers. Taking enemy locations should make their army weaker. Just some general points to add polish to the game. Currently 3/5
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Great game. Take the human Alliance for the Armor boost, and upgrade Marksmanship to 3 or 4 quickly, and buy Scouts. Spam Archers in a single row, covering your other rows with the occasional Swordsman. Then, once the Archers reach mid-field, spam scouts down that line. Easy wins on every map.