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too bad you can't see the remaining buyable units any more if you alredy have ten - and too bad you can't sell the latterman...
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The fast forward makes the game better, but it toggles off as soon as I spawn in troops. It would be better imo if it would stay on until manually turned off.
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Wow. A 3x speed up button, that operates by clicking not holding, and added because the developer listened to the comments. Take my 5 stars good sir, and thank you for the awesome game!
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Oh, also, It'd be nice if we could take more defensive positions when we're defending a keep/castle/thingy. I'm sick of my men continuing to move across the screen and have it do nothing at all.
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I'm not a huge fan of the lack of exclusive units and specific unit upgrades. I haven't gotten that far so maybe they pop up, but I dunno.
Yeah, the bonuses are an extra upgrade stacked on top, so you can go above the max for each. For example, wood elves can do a charge of 210 spearmen if fully upgraded
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I had15 battles won and 1 loss and when I come back the next day I'm back to five wins......it has put me back three times now.....I like the game but it sucks to start over all the time
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Found a 100% guaranteed strat about halfway into my first play (undead), repeated as both humans, demons, marcolites, both orcs and both elves, not tried trolls yet, but im sure it will work there too... Made the game a tad trivial but i finished it anyway just to see the two paragraphs of flavor text about how they are all bastards underneath anyway.
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I love this game. Amazing. The special abilities just get on my nerves. They are incredibly unbalanced. The Demons can summon some fire which will kill 0-5% of the enemies on screen if you are lucky. Whereas the Lightning, Earth Quake and Rocks waste up to 80% of my soldiers in some cases! I've even been in situations where lighting has killed every single unit. The Dead raising should give random units rather than just scouts, because usually only about 30% make it which only adds about 5% to your morale bar. And before you ask, yes, I love percentages.
people were saying that the lightning was too weak before, maybes ive done it too much the other way now... I did some maths, and when its not upgraded it will kill about 6 people, when its fully upgraded: about 21. So I would be surprised if it took out 80% unless you had 26 men on the field :)
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Good start, but some flawes need fixing. I hvae three races left. I own most of the territory. They keep attacking me and losing. All of their territories have the same defense strenth and I lose when I attack them. Stalemate? But I own three times the countries. I should be able to swamp them.
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pretty solid game. would have enjoyed it more if the troops could fire/fight in at least a couple lines of where they're headed. also, i beat the game but theres no ending?
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Surprised that I didn't see anything about how horrendously overpowered the Whirlers are. One wave of whirlers takes down a castle in seconds.
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A full screen option would be nice, for those who have smaller screens or those who want to take out all of the surrounding screen distractions. I would like this very much.
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Seems like a clear step backwards for the series. There's a lot less depth, looks a lot worse, and is a lot more repetitive than the earlier games.
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Version 1.3.1:
Coloured outlines for all regions on map
Can scroll map with click + drag
Fast forward toggles - im still unsure about this button, but its been asked for a lot...
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O can you also make it so we can constantly see the color borders of nations? I cant tell what race which rules which tile otherwise, and the only way to tell which territories on the map are mine is by going to the troop management tab.
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Great game, I've loved the series. I like how lines are not defined and the charge system, however, if I quit and try to continue my game, my progress is lost and I need to restart. (Not sure what it may be)
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Hey Ben, nice improvements on the game. Though It does need some tweaking:
As for the fast-forward button, could you please make it so that we don't have to hold the button anymore.
Yeah, as for the South Orc's Earthquake, it's a little bit OP. So could you nerf that just a tad?
Other than that, great job!
hi iRevo, I did nerf it already, I guess I could do it a bit more. I just worry about going too far the other way and making it useless. I'll do what you say about the fast forward, and make it go back to normal speed when you add people
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(1) Nerf Orcs of the south's Earthquake ability. (2) Either make capitals start off with a higher % or increase army spawn rates because on normal I just bum rushed them, and few of the other races had spawned armies so I effectively killed all but 2 other races before they got to 50% difficulty by bum rushing their capitals. (3) I pretty much make my own territories invulnerable by a few levels of Defences, which didn't hinder my ability to get a few other upgrades and still smash the other races. (Personally) I do like the feel of this new game and how you scaled it up so you have massive armies, but I dont like that now each race has only 1 unique unit, and all the units just different colors from other races. Besides that and a bit of balancing issues, I love all the new game mechanics and keep up the great work.
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Amazing game. Really 6/5, second ever to go on my favorites and badass.
Thank you for not making demons op anymore, but I don't enjoy the marcolite addition much. Also, if you made a RTS like Starcraft I think it would be an amazing success. Like so the Dev sees this!
I would love to make a game a bit like that, but its always the time and money thing... I have started a kind of RTS/defence warlords game, i will try and remember to send you a link to a screenshot when there is one
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strategy from beginning to end: cover the enemy in large amounts of spearman. try to save up and send all the spearman at once! it works every time. when the enemy is covered in spearman you win!
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8. Hp bars, would be nice, just to know how mutch some insane units still have left (like those 3 king's guards, that ate about 100+ of my units)
9. and... plz put in the wave you finished in the final score at survival...
Like in previous posts, maybe a cooldown timer on special and charge? (kinda fun not knowing tho)
And just to be a ***** when the new wave starts (in survival), can we get a summery of the stats of the upcoming wave units? (like their (HP upgrades?), dmg ups, special ups, movement speed, ect ect?)
These are just the things that should be fixed.
If you want any support extra, i'm very willing.
Hope you see them as helpful.
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Combat system (in survival?) bugged.
First off, just had 10 catapults on 1 lane on survival on wave 4-6~
2. Had 3 "king's guards" against me that took me 10m and 10+ waves just for those 3 units.
3. More over, in the time that I can cast a single special, the opponent casts 2-3x.
4. Had on wave 3~, 3 axeman vs 1 axeman, as orcs of north, with an extra DPS up, and they all died.
5. The enemy hardly(?) ever uses "charge"
6. I like the fact that you gave the races an upgrade today...
Still, some of the specials are not of equal power, you might want to change the cooldown time on some of them.
7. Sometimes when the battlefield adds obstacles (like rocks) it can change the whole lane layout (like i had a rock on the top lane, what made archers start shooting at half field, and i had to wait until they advanced to 20%~ of the field before my lane was able to reach them...)
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I Like the new Speed button. But I must protest it should be toggle-able (: Fantastic game though. I think it is a good few steps ahead of the previous titles. With minor flaws, but it's early in release. day 4 and fixes are already being made! :D
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Things i like about the new game: i like the bigger battle feild and more relism feel and smaller soldiers . and i also like the smooth playstyle. Improvents: the game goes to fast i do not have time to whatch the battle i have to look at my troop pictures and the game is too easy