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OK, ive made some changes. Version 1.3.0...
Fast forward button - im not sure about it, but I'll see how it goes.
Other territory borders added
Lightning improved, earthquake nerfed
Each race has a description and a bonus
I will add scrolling to the map, and a couple of other things to another version later today.
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You should add mid-places to conquer for fix the problem of the "easy win battle way" I have noticed. Maybe these places could be different in numbers and positions in depending on the maps.
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Could be a nice game, but there is one big mistake: if you send your troops always on the same line, you will win every battle easily. The same problem is in the entire saga.
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I agree with Georgie_LeechGeorgie_Leech
Mar. 27, 2014!!! !00% is 100% and even worse how come i get concured twice after eachother with a 100% win chance?
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What a pitty. The old version was much better. With so many lanes and so many tiny units it is hard to really use a strategy as it too chaotic to control properly and you are forces to just spam as much as possible. It is also unclear when your super powers will activate. It could be such a great game. Please make it more manageable.
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The game is pretty much pointless after taking every castle and defeating every army, as your enemy literally has no way of getting a comeback. I've basically just been using charge on max spearmen to win the game. It's not too strategic. A lot of the late game battles, especially after the previous scenario involving no armies or castles, are repetitive and tedious rather than fun or interesting. Just feels weird. But early game is rather fun and it's a mad rush to get things done. 3.5/5 stars.
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Wot? how do i complete a campaign? i have already controlled all territory and it does nothing, not even anything that says u completed anything.
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This game needs a speed up button, a select all units mode, and maybe large units.. they are way too small and you don't seem to distinguish one from another.
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maybe a select all units key? Because all i do is just randomly push buttons and clicking to make one last final push...
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I never got attacked by another army. I think taking out their castles first is the reason why. Pretty decent game, but didn't really add anything to the series. Would have liked to see a Crunchball 3000 sequel instead.
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Dude, the battles are too slow, lol only reason why I use the vehemence is to get my troops to le the other side faster......
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Enh. Bunch of manic clicking to overwhelm the forces on the other side. Not quite what I was hoping for. Too many lanes to manage, units are either too slow or too weak (and the weak ones outrun the slow ones no matter how much lead time you give them), so you end up waiting for the "charge," which is usually after the enemy gets his (leaving you at a disadvantage.
The "Risk" part of the gameplay and the fact that you have to move your "seat of power" every time you want to invade are tedious, not fun.
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You claim I control an army of warlords, however there may only be one warlord and an army of soldiers. You can not have an army of generals, that would not make sense.
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This is a good game in theory, but it's such a convoluted piece of crap that it's not NEARLY as playable as it seems. No indicators for charge/ability readiness, and on top of that the criteria for readying them up aren't explained. Is it kills? Score? Time? Strategic gameplay is a joke; defending and attacking success is 90% luck-based. To put the rotten cherry on this poop pie it's entirely possible to play yourself into a loss simply by not choosing the right upgrades. This game was fun for the first 10 minutes, but if you're intent on "completing" this game you'll be pulling your hair out in no time. 2/5.
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It's a nice game. But the "Chance of winning" against an attacker stats are broken to holy hell. For the past 5 attacks I have had a 90% win chance and I have failed every single one. I even lost at 100% twice! Seriously. It just feels like it is 50 50 the whole time.
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The amount of lanes in the game are really making the game suck for me they make the screen so small and make this a spam fest cant even take time tho think to counter just spam to win.
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The only problem I have with the game is that, compared to the older warlords games, it is quite difficult to see which lane I am placing my troops in.
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The special abilities need to balanced. Earthquake wipes out 75% of my troops every minute. Let me use lightning to kill 5 troops in response....
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What ia really liked in all other warlords games, were the many different races with many different units, that gave you a lot of strategy options. Now this game almost completely lacks this part with only 1 uniqe units per race and 1 special ability (and the units too almost look like the sae just with different colors).... So Although i really welcome a lot of new gamemplay changes, i still feew this is a step-back for the warlords series... :/ Not happy to say that, but i try to be honest.
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Despite having Lvl 4 Defense, 5/5 defensive troops committed and 100% chance to successfully defend I just lost a territory. Either check your math and recode it or check your math and list the correct percentage please.
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last games were better! Nice grapics yes, but the units look to similar. Also u should be restricted in the units u can use. How it is now just spam every unit, it doesnt matter and there is no real stradegy involved :( A speed up button would be nice and a bar where u see when your A and Q skill is ready
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Been playing for a bit now and I must say, this combat is dreadfully slow. Increase capture rate or add a speed up button or something.
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Game's pretty good. If you don't want your charge to get destroyed by the enemy just send out a bunch of different units. The enemy will sacrifice their special then you can use charge.
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i need to fire my general....what the hell does he do to mess up a 100% cance to win THREE TIMES in a row......anyone need a job as a general?
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Mountain troll's special is way too overpowered. It MUST have a time, unfrozen only on hit makes it impossible to counter. It can wipe your entire army out when you send the charge, and you can't see when he's going to use it. It's a big, big mistake. The game is fun and hard enough, but this make make me to lower the rate.
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I don´t know about the rest, but I´m not a fan of the special abilities, special the moutain troll´s freezing wind...