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My chance of defending my territories is listed as 94%, yet they seem to be conquered about 1/2 or even 2/3 of the time. Are you sure the defense upgrades are working properly?
Also I second the need for a charge bar. It is vital in a tactical game to know if I should unleash my maxed out group of troops now, or save them for when I get charge. I can't make that decision at the moment because I have no idea how much longer I'll have to wait until being able to charge.
BTW, great game, love that enemies actually fight back now.
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5/5 game in my book, I'm surprised this isn't rated higher to be honest. The only reason I can think that maybe it's not would be A) long battles (could make a setting option to keep the speed up button locked instead of turning off when you make an action), B) lack of storyline/plot, C) could use more out of battle interaction, which could be addressed through some sort of economic system similar to classic console games such as Gemfire or Romance of the Three Kingdoms, or D) overpowered special moves that drag out battles.
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Honestly I think laddermen should be a later unlock after 2 or 3 battles. The siege battles work great but I wiped out the demons in my 2nd turn before their defenses really got going and it seems almost unfair because they can be so powerful and fun to fight in the late game.
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my game isn't saving completely. i always lose some of my progress. is there a save button i am not using? i just go to the main menu when i want to quit.
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In the first Warlords, it was easier to watch the units fighting. In this one, the screen is too small, and it's hard to see wich type of enemy is coming (and even your own troops). Great game, but I miss to watch the action properly. Thanks!
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Problem i've had:
Its hard to tell which people are mine (even though they are walking in the opposite direction). Having better colors would be nice
If you lose your forts, as long as your army survives, you can conquer another territory with a fort, its the same for the computer armies. But if you lose a battle with your army and you have no forts, then its game over. - I wonder if anyone has actually done this!
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SoD rate it up to get badges, and spread the word to rate this AMAZING game up! it deserves way better than what it has. 5/5 WOO!
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Not so george. The sheer numbers in a spearman charge allows you to win in just that first charge, and the computer is almost hopeless against it.
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This is a fun game the first time through, but after that I start questioning if there is any point to trying the other races. The reason I say this is that it takes so long to win for so little reward.
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Nice to see there's a speed up button now, but it apparently does not work and keeps turning off. What's the point of a speed up button that does not stay on?
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I am not as engaged or immersed into the game as I wished to be. Battles can sometimes take longer than you want and just becomes annoying instead of challenging and fun.
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The game looks very epic but it just doesn't seem quite as fun and approachable as the previous ones. There's so many battle lanes, the upgrades are cool but it's hard to stay engaged in the game long enough to full explore them, the pacing is slow, and the battles are so long. It's beautiful and looks epic, but the heart of the game, the combat, just isn't quite as engaging as it was before.
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Well...this game definitely needs the improvements mentioned under...yet the interface should be changed aswell, I liked the first game more. In this one the units are just way to small to distuingish something or "taste and feel"the battle. A higher resolution, or a zoom in, would help a lot.
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this game sucks, there's no logic on the battles, enemies just keep spawning, you don't even know what to do, what a waste of time, that's a shame.........
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The fast forward button is rather... meh. It should be either "on" or "off" - not that I'm forced to click it every single time I want to use it. It's like: send troops, push button, send troops, push button.
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Overall a nice sequel to the warlords series keep up the good work dev !
O btw i still like your multiplayer spaceship game your name reminds me of it .
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I must have gotten really lucky (or unlucky as it kinda made the game too easy) but all the other armies killed each other off by my third turn..
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should add, as the warlords: rise of demons that when you upgrade a unit, this also has a minor visual change, like a larger weapon...
Because of the way the units are 3d modelled and rendered in a way that allows hundreds on screen at once, having minor visual changes would make the filesize much bigger, and its already big!
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Is there a chance to get the opponents less OP siege weapons? They put a few out just after I launched a 13 spearman charge and I didn't even make it to the wall with any of them. The rocks thrown should not roll so far as to eliminate entire lines of men.
well thats kinda the point of them, they are inaccurate but can take out a lot of men. They are best defeated with archers and scouts. Try a charge of archers next time!
in the early levels, yes. Later on the enemy is more likely to send out a charge of swordsmen, which would beat a charge of spearmen. Also special abilities in general work well on spearmen. There afre people actually complaining about their spearman charges getting wiped out
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kinda miss the individual unit upgrades but like the other features. sorry i only played warlords 1. so not sure what or when stuff may i have been added.