Under rating threshold (hideshow)
I understand the reason why you made it so that we can't change the quality (amount of troops would be unrecognizeable, as well as the type of troop) but just the vast amount of troops is causing some lag for me, so maybe include a minor choice of quality?
Under rating threshold (hideshow)
Sorry, and the ability to scroll the map on the movement screen and not just on the Manage Troops screen. All connected with planning an advance, don'cha know :P
Under rating threshold (hideshow)
My only (so far unmentioned AFAIK) complaint is that I'd like to be able to see the borders of NON-adjacent territories. That way I can plan ahead. As someone else said, there's no benefit to holding specific territories, so at least give us the information to decide where to advance and where we want our front line to be. Also, I second needing a charge/cooldown for charge and specials. That's kind of a biggie. Overall, a worthy addition to the Warlords series. 4/5 I've rated them all 4/5, but I think this is the best so far.
Under rating threshold (hideshow)
not a bad game, needs a button to go to the main menu, needs easier hit detection for units, needs alliances and such to make the gameplay more interesting and strategy as opposed to 'kill everything' ...eh whatever, for what it is, it's fine.
Under rating threshold (hideshow)
Is there a timer for charge or special powers or am I missing something? Also, it would be nice if conquered territories gave income per turn or something.
Under rating threshold (hideshow)
Some stuff: 1. Mage flashing attacks are hard on the eyes, remove the flash. 2. Show real defense percentages, enemies taking my stuff every time at 90-100% is not accurate. 3. Countdown / bars for the charge and special abilities would a lot to the strategy the game lacks. 4. Speed up toggle for battles. 5. It would be nice if taking cities from other forces actually weakened them. Right now there's really no strategy at all. Average game in an average series that could be so much better if the actual strategy and gameplay were improved.
Under rating threshold (hideshow)
It's very hard to see the individual unit animation. I really enjoyed seeing the distinction between the races inearlier games. Please return to that.
Under rating threshold (hideshow)
Well, the campaign concept is "misleading". It just seems like skirmishes and or just a free mode. Nevertheless good job, I'm just confused as to why it seems so repetitive and "skirmish" dependent. It doesn't actually feel like I'm doing anything "epic". :(
Under rating threshold (hideshow)
Could you eliminate the flash which is the attack of mage?
I can't open my eyes when it have few mages going to attack me.
Under rating threshold (hideshow)
A: Hey is that a rock?
B: Yup.
A: Shouldn't me move out of it's way?
B: Nope.
A: But won't we die?
B: Yup.
A: Oh okay If- *Crushed by catapult.*
Under rating threshold (hideshow)
Warlords: Epic Conflict seems to have lost the touch of the previous two warlord games unfortunately... maybe it's because it's too zoomed out, maybe it's the locking of everything, but it just seems a shadow of it's predecessors...
Under rating threshold (hideshow)
ummm I just defended my city to almost 100% health from an enemy that was more powerful than me..... not sure what you are talking about.
Under rating threshold (hideshow)
Getting a little more info on factions *before* starting a campaign would be nice. It's silly that to choose the one most suited to our style of play, we first have to start a campaign with each of them to see what their special attacks do and which kind units they focus on. While i'm at it: there's only one campaign slot, starting a new one (even if you just want to check a factions' units) means you lose all your progress of the previous campaign. There seems to be no manual saving. A warning would have been nice.
Under rating threshold (hideshow)
Absolutely love the new spawn mechanic, now there's actually a use for all of my troops instead of the usual "Spam strongest upgraded guy with the lowest preparation time".
If I might make a request for any future warlord games - could we have the option to select a certain amount of prepared troops to send out at a single enemy? Also, in order for it to not get too clunky, could we be able to pause the game and select the troops we'll send out?
Under rating threshold (hideshow)
same as the other one, sh*tty history and gameplay, do you seriously expect ppl to complete the game more than once? you many some races but the game itself is repetitive and boring. 1/5
Under rating threshold (hideshow)
When defending, 100% victory is for the enemy? Seems everage skill and a city fully defended has 0% chances winning... not worth it. Why can I only know about zones around my general? around your borders would be great... And being able to move the map! In management mode it works great but on the map how many times did I move to a zone I didn't expected to just because I wanted to move the map and no cancel button... Otherwise nice game
Under rating threshold (hideshow)
Love charging with the arches, btw orcs of the south have proven themselves to be the best till now...Playing in hard difficulty and they're working the best for me at least
Under rating threshold (hideshow)
Major improvement of the previous Warlords games. I really enjoy the greatly improved sound, music and graphics, and the ability to make groups of units. However, I was still left that something was missing in the gameplay maybe some territory management(?), a speed option would also be nice. As a hint, adding units early on is a big advantage because you will be able to deploy more.
Under rating threshold (hideshow)
I like the loading screen. It just looks like the Orc said "yeah I just killed a few guys so I think I'm gonna just go sit in my chair and take a nap before my next battle."