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For some reason this game is not as good as its prequels. I notice that the battlefield looks more epic with more units, but it seems the details of the individual units are lost. Second, the battle is quite repeatitive and grindy after a while since you increase the no of battles of each individual campaign. Third, several units are locked at the begining for balancing reason I guess, but it just seems arbitrary to me and cause earlier battles to drag on even more. I am not sure how I would rate this game yet, but probably this will not be a 5/5 compared to the two previous installments.
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I dont understnd the jumbled mode>>>> i was thinking that b cox its jumbled, maybe the kings guard os the human alliance be at the demons and the demon in the demons be at the human allinace perhaps<>>>> that would be great i think ans so on ans so forth heheh just a suggestion....
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It's pretty annoying how there's only one meta for winning. Evenly distribute points in army damage, armour, size and prep time. Everything else is optional. Can't specialise in any one or two stats or you'll inevitably face an AI with an upper hand because you have too few or too weak troops. This also means that racial specialty (undead supposedly focusing on numbers, trolls focusing on armour) are completely moot.
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The first time i played this, i LOVED IT! 3 years later and its still in my top 10. There are some problems but they are small and few. Its one of my favorite and i what more like it. To bad it only 3.8 stars game.
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I hope there is a sequel to this series, man, this game is awesome. I kinda wish that there were more unique units (can only be played with a certain race) and more abilities. Also, the Undead need to have Zombies and Vampires as well. Skeletons aren't the only Undead that I, as a gamer, know. :D
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OH MY GODS!!! I finally recognized the music (at least for the orcs of the North). I heard it in Monster's Den: Book of Dread. I remember it best as being mixed with the soundbyte that is produced when one of my heroes successfully strike an enemy and kill them.
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Strategy: 1. don't deploy a unit (i don't deploy spearmen bc they have lots of squad size) 2. get a charge and release it. i won an entire campaign (except for the fort battles) by sending 100-170 spearmen at the enemy and they won every time.
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Love Men of the West faction because of their Javelin guy. The only thing that can match Musketeer and taking down siege weapon quickly. They are also a good counter charge against most enemies.
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regarding previous comment maybe as a penalty you can do something like "every time you make an alliance another army makes an alliance with an opponent" but they have to be alliances that makes sense (aka both kinds of elves instead of men of the west and demons)
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great game. only suggestion i have for future games is as some said alliances. i wanna be the human kingdom and not have to kill men of the west
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Do you think you'll ever make a larger map of Beneril? (Considering there is a West, east, South, and apparently North that are relevant.)
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It was a good idea getting rid of a lot of that stuff from 2. Better graphics on the map made it seem less like the Beneril I know from Warlords Heroes. I would like individual unit upgrades, but done differently than number 2.
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Wish it had more things....like the rise of demons
Swordsman could defend theirselves agaisn't archers
There were horses
Spearman could charge
There were special units:
Such as the giants in Mountain Trolls and Demons races
------------------------------- if you added these i would be grateful -----------
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Wait... You supported Kongregate with the first game, Armorgames with the second, and now you support Not Doppler? Are you just going for worse and worse websites?
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I think that for the next game they should go back to the old style this one just had to much "you picked mountain trolls ehh? welp you win because now all you have to do is charge 50 halberdiers and freeze everyone ;D
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heres how you beat the game be high elfs ge whirler SPAM THE SHIT OUT DAMGE ARMOR AND UNIT SPEED then jst spam charge with whirler I beat te marcolites like that
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Marcolites get to spam their special (which pretty much clears the entire field) with insane frequency. They can charge more frequently, they can spawn units faster, all their units are stronger than mine, their musketeers can take out a king's guard before he gets into melee range, all areas in the game occupied by Marcolites are at 80%+... And somehow I still have a 100% defense on all territories my army doesn't occupy. Can't I send whoever is defending those unoccupied territories to attack instead? Because they must be space marines or something.