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I like this gam but it is desperate for a speed button. I completed it with one race & it took a while - Battleas last 6 minutes & defending my territory with a castle for 6 minutes when I'm obviously going to win is frustrating. Good game but please speed up so we can play with all races!
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This game is awesome! But, I have noticed a problem. If your slots are filled you need to sell a unit if you want to purchase a different unit type, and the unit you sell costs more to buy back then it paid to sell. The problem with that is that you can't see unit costs until you've sold a unit, because the only time unit prices are displayed is when you have the option to buy it, i.e. when there is a unit slot open! Thus, if you attempt to change units and you don't have enough money, or you change your mind, you lose money on keeping the original units you started with.
Listing unit prices somewhere or making the buy-back price the same as the selling price would fix this.
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Developers should at least show the effect of the racial powers, and put a countdown for charge and powers. Other than that it's great.
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This game didnt learn anything from the previous installments. There are no numerical values on stats, so its vaguely "this is better than that, kinda". There are no visible meters for the Charge or Faction Special powers. There are also just too many lanes, so its become really vague without a highlight, and terrain features allow units to switch attack lanes.
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One thing I don't like is how tiny the warriors are compared to Warlords and Warlords 2:ROD. Listen to this, if you're smart (and addicted) enough to measure each unit, you will see that they're approximately 2/3 the size of those tiny suckers in the FIRST game (I'm guessing). Everyone knows that the units in the first one were MUCH smaller than in 2:ROD. It would be smart to increase the size a bit, or even make it an AMAZING 3-D.
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Creating special abilities for all the races was an interesting idea, but i would say that they aren't really all that unique. With a few exceptions, all the abilities are essentially the same: deal damage to a random selection of the opponents units. I feel that it would have been more effective to have more variation among what are supposed to be unique abilities.
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love how you brought warlords back into civilization right when everyone thought that we would never see a perfect full scaled battle again. less talk gotta try this game out for myself.6/5 extra star :)
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the manage army available points are kept after starting a new campaign, at least after winning previous one and getting thrown to the menu, nice to have 60 points at start. just a minor bug
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Hey guys we took over the entire world, what next? oh we will just wait for the next game so we can take the world over again! I love this game and its series +1 if you agree
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@snowskeeper ,they are not so weak ,i think they advance in power as you upgrade them becauze they could take down many units ,and also ,they are good at holding your grounds and atack from behind if there are archer and/or catapults that push your lane to hard.I realy like that power.
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Raise Dead is a massively underpowered ability. The other races have screen-clearing abilities with no negative repercussions on their own units, and the Undead get an ability that sends a bunch of weak skeletons charging forward? Really?
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Would be nice if the races were more specialized like the old warlords, men of the west have the best swordsmen, elves have the best archers, etc. The charge feature was incredibly good and was a major improvement. Great game, 5/5.
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Seems to be a step back from the previous titles, which I loved. No real information about the differences between races, special powers are mediocre (my level 3 rock volley consistently kills <5% of enemies) and, like the previous versions, the inevitable impossible battles where the enemy charges you with its strongest troops less than a minute into the match...
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It'd be nice if you could actually preview what each race had to offer rather then just vaguely saying "Mountain trolls" or "Men of the west". Even if it's just a slight description, like "The men of the west are known for their ferocity in melee combat, but lack in ranged attacks and magic" or something to that extent. Generally, people choose a race based on their play style.
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i have no clue why people are asking for a speed up though. i could barely manage my troops at 1x speed. anyway its a great game 5/5 even though they can win at 100% chance for you to defend. this is a great sequel i loved the first and this one is even better.
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i found you can measure time by flailers ready, by the time 5 or 6 are ready (depending on upgrades and assuming you didnt waste any) your charge will be charged. however it would be nice to have a clock for it
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Yawnnnnn...
The concept of a sequel is not to take an exhausted idea and make it worse. No speed up makes defending sieges extremely dull, even on the harder difficulties, wither rework the sieges so you can repel the attack or make the sieges better.
And increasing the size of the battling doesnt appeal to me - first instalments were fine.
Overall, a waste of time, developers trying to reuse an idea which has long been dead.
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Dude ,wtf i can't speed up? i have to wait the enemy charge for 2min so i can finnaly charge my self when sieging, btw catapults op
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in warlords 3 we dont know what we are and we cant change in 2 or 1 we can change we can be skeleton human in warlords 3 nothing -.-