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Version 1.3.1:
Coloured outlines for all regions on map
Can scroll map with click + drag
Fast forward toggles - im still unsure about this button, but its been asked for a lot...
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O can you also make it so we can constantly see the color borders of nations? I cant tell what race which rules which tile otherwise, and the only way to tell which territories on the map are mine is by going to the troop management tab.
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Great game, I've loved the series. I like how lines are not defined and the charge system, however, if I quit and try to continue my game, my progress is lost and I need to restart. (Not sure what it may be)
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Hey Ben, nice improvements on the game. Though It does need some tweaking:
As for the fast-forward button, could you please make it so that we don't have to hold the button anymore.
Yeah, as for the South Orc's Earthquake, it's a little bit OP. So could you nerf that just a tad?
Other than that, great job!
hi iRevo, I did nerf it already, I guess I could do it a bit more. I just worry about going too far the other way and making it useless. I'll do what you say about the fast forward, and make it go back to normal speed when you add people
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(1) Nerf Orcs of the south's Earthquake ability. (2) Either make capitals start off with a higher % or increase army spawn rates because on normal I just bum rushed them, and few of the other races had spawned armies so I effectively killed all but 2 other races before they got to 50% difficulty by bum rushing their capitals. (3) I pretty much make my own territories invulnerable by a few levels of Defences, which didn't hinder my ability to get a few other upgrades and still smash the other races. (Personally) I do like the feel of this new game and how you scaled it up so you have massive armies, but I dont like that now each race has only 1 unique unit, and all the units just different colors from other races. Besides that and a bit of balancing issues, I love all the new game mechanics and keep up the great work.
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Amazing game. Really 6/5, second ever to go on my favorites and badass.
Thank you for not making demons op anymore, but I don't enjoy the marcolite addition much. Also, if you made a RTS like Starcraft I think it would be an amazing success. Like so the Dev sees this!
I would love to make a game a bit like that, but its always the time and money thing... I have started a kind of RTS/defence warlords game, i will try and remember to send you a link to a screenshot when there is one
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strategy from beginning to end: cover the enemy in large amounts of spearman. try to save up and send all the spearman at once! it works every time. when the enemy is covered in spearman you win!
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8. Hp bars, would be nice, just to know how mutch some insane units still have left (like those 3 king's guards, that ate about 100+ of my units)
9. and... plz put in the wave you finished in the final score at survival...
Like in previous posts, maybe a cooldown timer on special and charge? (kinda fun not knowing tho)
And just to be a ***** when the new wave starts (in survival), can we get a summery of the stats of the upcoming wave units? (like their (HP upgrades?), dmg ups, special ups, movement speed, ect ect?)
These are just the things that should be fixed.
If you want any support extra, i'm very willing.
Hope you see them as helpful.
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Combat system (in survival?) bugged.
First off, just had 10 catapults on 1 lane on survival on wave 4-6~
2. Had 3 "king's guards" against me that took me 10m and 10+ waves just for those 3 units.
3. More over, in the time that I can cast a single special, the opponent casts 2-3x.
4. Had on wave 3~, 3 axeman vs 1 axeman, as orcs of north, with an extra DPS up, and they all died.
5. The enemy hardly(?) ever uses "charge"
6. I like the fact that you gave the races an upgrade today...
Still, some of the specials are not of equal power, you might want to change the cooldown time on some of them.
7. Sometimes when the battlefield adds obstacles (like rocks) it can change the whole lane layout (like i had a rock on the top lane, what made archers start shooting at half field, and i had to wait until they advanced to 20%~ of the field before my lane was able to reach them...)
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I Like the new Speed button. But I must protest it should be toggle-able (: Fantastic game though. I think it is a good few steps ahead of the previous titles. With minor flaws, but it's early in release. day 4 and fixes are already being made! :D
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Things i like about the new game: i like the bigger battle feild and more relism feel and smaller soldiers . and i also like the smooth playstyle. Improvents: the game goes to fast i do not have time to whatch the battle i have to look at my troop pictures and the game is too easy
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OK, ive made some changes. Version 1.3.0...
Fast forward button - im not sure about it, but I'll see how it goes.
Other territory borders added
Lightning improved, earthquake nerfed
Each race has a description and a bonus
I will add scrolling to the map, and a couple of other things to another version later today.
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You should add mid-places to conquer for fix the problem of the "easy win battle way" I have noticed. Maybe these places could be different in numbers and positions in depending on the maps.
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Could be a nice game, but there is one big mistake: if you send your troops always on the same line, you will win every battle easily. The same problem is in the entire saga.
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I agree with Georgie_LeechGeorgie_Leech
Mar. 27, 2014!!! !00% is 100% and even worse how come i get concured twice after eachother with a 100% win chance?
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What a pitty. The old version was much better. With so many lanes and so many tiny units it is hard to really use a strategy as it too chaotic to control properly and you are forces to just spam as much as possible. It is also unclear when your super powers will activate. It could be such a great game. Please make it more manageable.
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The game is pretty much pointless after taking every castle and defeating every army, as your enemy literally has no way of getting a comeback. I've basically just been using charge on max spearmen to win the game. It's not too strategic. A lot of the late game battles, especially after the previous scenario involving no armies or castles, are repetitive and tedious rather than fun or interesting. Just feels weird. But early game is rather fun and it's a mad rush to get things done. 3.5/5 stars.
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Wot? how do i complete a campaign? i have already controlled all territory and it does nothing, not even anything that says u completed anything.
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This game needs a speed up button, a select all units mode, and maybe large units.. they are way too small and you don't seem to distinguish one from another.
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maybe a select all units key? Because all i do is just randomly push buttons and clicking to make one last final push...
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I never got attacked by another army. I think taking out their castles first is the reason why. Pretty decent game, but didn't really add anything to the series. Would have liked to see a Crunchball 3000 sequel instead.
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Dude, the battles are too slow, lol only reason why I use the vehemence is to get my troops to le the other side faster......
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Enh. Bunch of manic clicking to overwhelm the forces on the other side. Not quite what I was hoping for. Too many lanes to manage, units are either too slow or too weak (and the weak ones outrun the slow ones no matter how much lead time you give them), so you end up waiting for the "charge," which is usually after the enemy gets his (leaving you at a disadvantage.
The "Risk" part of the gameplay and the fact that you have to move your "seat of power" every time you want to invade are tedious, not fun.
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You claim I control an army of warlords, however there may only be one warlord and an army of soldiers. You can not have an army of generals, that would not make sense.
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This is a good game in theory, but it's such a convoluted piece of crap that it's not NEARLY as playable as it seems. No indicators for charge/ability readiness, and on top of that the criteria for readying them up aren't explained. Is it kills? Score? Time? Strategic gameplay is a joke; defending and attacking success is 90% luck-based. To put the rotten cherry on this poop pie it's entirely possible to play yourself into a loss simply by not choosing the right upgrades. This game was fun for the first 10 minutes, but if you're intent on "completing" this game you'll be pulling your hair out in no time. 2/5.
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It's a nice game. But the "Chance of winning" against an attacker stats are broken to holy hell. For the past 5 attacks I have had a 90% win chance and I have failed every single one. I even lost at 100% twice! Seriously. It just feels like it is 50 50 the whole time.
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The amount of lanes in the game are really making the game suck for me they make the screen so small and make this a spam fest cant even take time tho think to counter just spam to win.
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The only problem I have with the game is that, compared to the older warlords games, it is quite difficult to see which lane I am placing my troops in.
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The special abilities need to balanced. Earthquake wipes out 75% of my troops every minute. Let me use lightning to kill 5 troops in response....