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@Mesaelf Actually, read the WHOLE sentence before you comment. Don't just look at the % for damage reduction. Note the words "to the head" and "to the body". Ignoring the fact that percentages don't necessarily simply add up is an easy mistake, but you're ignoring the sentence as a whole.
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@Mesaelf Percentages don't work like that. Please wait until you graduate from middle school before commenting again.
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i think the whirler is the best character cuz he have long range attacks his fighting moves are amazing,next is the sword guy he is good at middle combat ,and the worst is the prince cuz his sword is so short
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The way I see it, 50% 30% and 20% protection should add up to 100% making you invulnerable, yes? yet you still get destroyed like its nothing more then a minor inconvenience
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Found this to be pretty bland and inconsistent. I was enjoying it for a short while, but when the levels scale up enemies to the point where you have two on either side become unbearably tedious and difficult. I would recommend some more work on the combat design, and perhaps some environmental variety in the levels. Platforms, that sort of thing. Some aerial attacks would be more fun too. Perhaps a decapitation attack from the air, which you need to time carefully for an instant kill? And rewards for attack with a specified timing out of a block. I feel with a few amendments to this otherwise decent base, you could build quite a special combat adventure. As it stands, I find it lacks variety and depth.
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it would be an awsom multiplayer if you went up against real people vote for me and you will recive 1000level so u get more money then any body else. :)
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Is it just me or does everyone else think 50% protection plus 30% protection plus 20% protection should actually help you survive?
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Why are the control buttons so far apart. It's awkward keeping fingers on T and Y and then having to stretch all the way to W and S to jump or duck. Am I supposed to be using two hands? This would have been a lot more fun with the usual WSAD/Space configuration.
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I dont know why you (the devs) always want to troll the european player - please note - our keyboard is the same as yours, but only ONE difference - our y is switched with the x key. I dont want to play with t and y as attack keys neither with y/u.
regards
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I hated the guys that appeared behind my group, it was incredibly annoying to have to zig ziag back and forth like that. My archer would just suddenly stop and get killed by the guys that appeared out of nowhere where we had already been.
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"Wow I actually have a chance at beating the boss this time" Whirler comes along and kills both my friend "ARRRRRGHH!!!"
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Hit + if you just stayed still and let an archer shoot you just because you wanted to seee how many arrows can be stucked in your chest.
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This is the first game where I give a 1/5 but, to me this game doesn't deserve a better rating from me. Don't get me wrong the the story is good but, when it comes to the gameplay, upgrades, money, and unlimited amount of enemies until you reach the end is all just not that great. Not to mention how repetitive it is walking from one end of the screen to the other fighting almost the same people over and over again while also pushing t like crazy to survive. Maybe, the respawn time of your enemies could have been extended a second or two more. Wasn't fun having to chase after an archer, kill him then already have two more men to fight.
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bug: bought a Forward+Attack, a Backward+Attack and a (stand-still)+Attack.
Only the Forward+Attack and Backward+Attack work.
The (stand-still)+Attack actually does the Backward+Attack sequence.
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Lesson of the day: Do not choose your route so that you end up in a territory surrounded by stuff you've beaten! Coz if you do, you're stuck. Game Over. Like me. :(
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It's just wonderful when the enemy randomly decides he doesn't feel like being stunned when you hit him. Really it is.
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nice concept for a game, bad execution, the fighting system us terrible, the game just looks hashed together, sorry 1 out of 10 just plain bad
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I like how any constructive criticism gets shot/voted down viciously. God forbid there might actually be problems with a game. Here's mine:
The art and story are actually really good, but once you get into the actual gameplay of it, the art design takes a HARD dive. The backgrounds are great but good god, the actual players, henchmen, and enemies look completely stupid. Also, when you kill mounted anythings, I thought the way the horse just suddenly stops cold in it's tracks and just stands there looked retarded. The reason I bring all this up is because what could have otherwise felt like an epic battle as you hack and slash (woodenly might I add, because the actual gameplay felt so stiff and clunky), ends up feeling like a t-key mashing guantlet. Played it for the badge, played a little more to see if there was anything else, but the short comings end up cheapening the gaming experience. Sorry. 2/5. Let the down voting / brown nosing begin.
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In survival i got to 24 kills with full hp, a Longswordsman came along and left me with less than half hp in one blow. Luckily No. 25 was an archer. 5/5
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Well heres my two cents. A good game, and a solid effort. HOWEVER, the unyielding difficulty and actual lack of real skill is a major turn off(for example, three spearmasters and two archers. I went through all 5 of my lives extremely quickly). As well, the henchmen leave something to be desired. If you're going to make it so you can have only two, make them able to block so they dont die in the first minute of the level. All in all, a game i played only for the badge of the day.
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I don´t like how prince aldor is 100% worse than the elven messenger. The jump thrust looks like he stumbles and his sword has the reach of his own foot. Now consider that the elven messenger has a longrange attack that can behead enemies in 1 swipe. It feels like downgrade.
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in clarification what I mean to say is I am not going to start over and go through all of that again just to have the king die again. The game is neither great nor terrible however keeping in mind it is around 3 years old a solid effort.