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I was thoroughly enjoying the game much the other hands of war games, until one of my characters got bugged. they had their auto attack delay essentially removed so they just shot a death beam of ranged auto attacks. this ruined my fun because all enemies die in seconds and the game's auto save feature prevents me from being able to restore it.
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really glitchy after I killed the thing where the meteor supposedly landed. allies are stuck walking around and i cant leave the area. i also cant equip anything.
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i like how each party member cna have a different role, but really, putting all of them on DPS role is OVERPOWERED. Except Triton. He does more damage in Tank role than DPS mode.
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Played this game for three hours on Hard last night. Logged back in today to keep playing, and all my equipment, money, and ability points are lost. Not cool Djugan, not cool!
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The whole auto-attack was new to me. After playing the first two where a mouse click is only to attack, my combat has been screwed up because I still keep on clicking. Is it possible to implement an option to revert back to the previous control scheme? I don't know anything about coding a game so I'm not sure how hard it will be.
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Magician Johan: "We could just spend sometime looking for the source of the blademasters durasteel, but it would be more logical to just kill one of them and take some." Me: (sarcasm) Yes because it is totally logical to kill someone for some durasteel instead of asking were they find it."
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Just fully completed the game. I can see the developer keeps trying to improve the game with every version and succeeding. Trying new things and then removing or improving it in the next game. This was the best game in the series. Having allies fight with you was a brilliant improvement to the game. Added much more depth and strategy to the game. 5/5. ohyeah. I need more things to kill ;)
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Oh I forgot to mention.... Why can I cast my lowlevel spells, which require about 30-40 Mp, with only 16 MP, and why can I cast Highlevel Spells which require 137 MP with 32 MP? (Yes, my MP regen is 16 in battle, 64 outside of). This again begs the question: Is the tooltip wrong, or the fact? Either way, I think The game is good as it is, Just needs polishing.
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Oh well. I don't get what the devs issue is with percentages^^ In HoW 2 the rogue using smokebomb(or something like that) is supposed to receive 50% less damage and deal 25% extra damage. He does Double Damage. A Rune is supposed to give you X% damage reduce depending on your "rage-meter". 100 rage, activate, 10 seconds 100% less damage, so invulnerable.... it doesn't apply. Another Rune is supposed to turn magic attacks into healing, when activated. Doesnt apply. One Rune is supposed to stun melee attackers (with 20% certainty) passivly. It also stuns every other enemy.
In this game the false percentages are less common, but still, why does it say "50% recovery" when its 25. I'm not against only 25%, but at least update the tooltip. Cinderheart seems to give me the 15% more max HP, instead of my friendly target. The Rest seems to be ok so far, after first playthrough. (as ShadowRunner/Mercenary/Mage). Even killed "The Beast". Love the game. I think its nearly perfect. :)
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I love games that I can mute and listen to music. Especially ones that dont mute all the sounds so I have a character screaming at me when they join.
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to be honest this is my favorite game on kong great job djugan I love all the hands of war games ive beat all of them with every class they are just great games ill be playing this one until the 4th hands of war comes out and ill bet ill be congratulating you on making it also (+ this so the developer can see this and let him know how much we appreciate him!!!!!)
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If it says 50% MP regain during battle, i expected 50% Mp regain during battle, not, 25%. Lovely game just some minor subtle things that caused it to feel slow due to the massive amount of time my DPS just sits there waiting for MP regain during any battle.
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After I gave serena head armor and chest armor for tank, the beast died under 20 seconds O.o
>> Alliance champion (can stun) + Mage champion (choose to be mage at start) seems to be the best right now :D
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Also, I notice sometimes I earn ingame achievements...is there a place in the game to check what achievements we have and haven't earned?
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With the Wiard Memory game, I got all 12 right...mostly because three ofthe cards were 4's and six were Queens..............SWEET! Then Serene Cole said I was the bes, apar from her, I'm like, "How can you be better than me if I got all correc?!"
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Can anyone tell me what's up with Saradyn Red, the Scarlet Tempest, or the Keepers of the Red Sand? There's a section of the map for the faction, a slot in the party for Saradyn, and Information on both on the main site, yet I can't find anything about them ingame. Is there just going to be another expansion like there was for Hands of War 2?
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So...I got the templer tank guy and while trying to change his sword it froze. Then when I reloaded he disappeared. :|
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i seem to be stuck before the first boss. the alliance advance base doesn't have any talk-able npc's... i've got 4 party members and ally status with all of my factions, but my starting point is in the jungle. tried re-loading the game and clicking on everything... o well.
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Great game. It ate up a solid three hours. Only thing is, I wish there were a proper ending. I just defeated the final boss a few times thinking it may have glitched - but all it does is resummon the bastard when I leave and no "You saved the world" confirmation at all.
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stuck.. got the soulstone. but i can't enter the icy area. i've done all the quests i can do. i'm ally with 3 factions. i don't understand what there's left to do. must be a bug?
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I would like to report a bug, when I finished the game, all the rewards that the final boss droped were gone and my game just frozen