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Tip:
The merchant next to the inn has a chance of selling the Eagle's Talon, which has +53 attack. You can get it very early on, and you can then one-shot most enemies with it.
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Excellent reference. Thanks DF.
http://www.kongregate.com/forums/3-general-gaming/topics/465167-official-the-enchanted-cave-2-guide
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Can you remake the equipment compare screen to be like the old game? that highlighted what stats were adn what they would change to. I can't figure out this one. Now there's just colors and one number and I can't keep that many different numbers in my head at one time; I'd have to write it down to see the difference.
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Soo... if the cloth trousers just prevent nakedness, and I have no leg items in my inventory, am I just running around this cave, swinging my sword everywhere, so to speak?
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Hello, just an idea...
I think it would be cool to be able to see stats of the hero ingame (not in menu), like for the monster for example :)
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When we change our clothes i wish our looks r different. Not only it looks intresting ...... it looks fun..
Know what i mean?
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you know what the creator should do in the next enchanted cave he should make it multiplayer online or split screen it be great like this so he sees it
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A couple of minor complaints: First, I miss having my stats visible all the time, like in the first game. A little box like what you get for enemies, would be SO helpful and convenient. As it was I found myself doing a lot of switching between the main screen and the equipment screen to figure out if I was equipped correctly for a particular enemy. And since swapping out your equipment to defend against specific enemies seems to be a big part of the strategy, it would be nice if you could save equipment sets to switch between all at once. If there were a button on the inventory screen that would let you save your current set to a hotkey, that would be ideal. It's satisfying to work out what combination of items will make you invulnerable against a particular enemy and then get to watch them just plink away without doing anything to you, but it gets tedious to switch out several items manually multiple times a level (enough that sometimes I didn't bother and just let them hit me).
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Tip that I just figured out: if you click on your potion counter in the upper left it tells you what the effects are. (I also didn't realize multiple potions with different magnitudes of the same effect got averaged.)
I really liked the enchantment/crafting system (I think it's awesome that you can just keep adding enchantments to items indefinitely and overriding previous enchantments, even the ones they came with. Keep your stuff upgraded!), ability to... uncurse... items, storyline (it was just about the right combination of "interesting" and "optional", though I too would have liked a way to save pages and maybe see if there were any I'd missed), skill tree, VASTLY better interfaces, (the comparison thing especially is really helpful, especially once I noticed that it was actually showing me what my new stats would be with the new item).
And it was pretty great when the end boss reacted to my use of the pickaxe to get around an enemy I didn't feel like fighting.
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@nistarim: alternatively, you can enchant an item with just one ingredient, then enchant it again with another of the same. Your method does still work for potions, though.
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Bug: you can duplicate any (non-artifact) equipment by turn on the comparing screen, then transmute the item, and equip it. You will then wear the non-artifact item and an artifact version of that item will in your inventory. Try it -> profit!
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If you use transmute in ANY good ingredient, it will read as "anoter ingrediend" allowing for you to double the bônus. It´s a limited strategy since you need more elemental damage and/or protection than you have equipment slots, but a good to make a grind run for gold (enchant something with 2 golden yarns) or xp (same with 2 ambrosias).
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Very high quality job on this game, but I still prefer the first one more for some reason and can't quite put my finger on it. You end up not appreciating the artifacts in this because you can just transmute better non-permanent items. Instead of carefully managing your limited potions and mana and weighing the costs of fighting certain enemies for treasure in a roguelike manner, you can just transmute a stockpile of hundreds of them and the choice is gone.
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They should add a person that buys artifacts the ones you get over and over again because i'm getting spark rings allot and don't want anymore.
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That satisfying feeling when you were having difficulties getting through enemies for whatever reason and then steamrolling everything that moves after getting stronger
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i think i speak for all of us when i say we need classes 3 tiers for example I'm a warrior next i can be glatior knight or ninja. wit ever class u are u can still wear all loot, also we need a make a player option...anyway ***** :D thx
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great game compared to the original...it would also be cool if your character changed with the items you wore as well
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After playoing for a while, I feel like the 'i' key should open the items menu, and there needs to be a fullscreen mode. Other than that, amazing game.