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"I miss the old movement and I hate everything about the grid based movement". ...Wasn't the old movement system also grid-based?
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Saying that this is a great job is an understatement. Seeing how improved and streamlined everything is quite an accomplishment. You even made the strange mechanics of the cave itself work in the setting. There are a couple of minor annoyances, but they pale in comparison to the positives. I'm glad your Kickstarter was a great success.
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2 suggestions:
1. Have the equipment on your hero show on the overworld.
2. Have potion names. Such as a "Potion of Durability" or something like that. Of course, it would be determined by the effects.
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great game has enough random elements to keep it interesting and enough gear options to play your way just wish you could get to a higher lvl to finish all the talent options
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Oh, maybe the demon shows up if it takes too many days to beat the cave. Since I beat the cave early, is there a way I can fight it? I'd like to give it a go, but don't want to spend the time levelling to 25 again.
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I think my favorite thing is what happens if you use a bunch of magic pickaxes to bypass the summoned monsters in the last floor.
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This game sucks balls!You cannot go anywhere!! I cannot gte wings, and even avoiding most enemies i die before floor 4!!
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I enjoyed this game a lot. Nice progression to the dungeon, soundtrack was great, crafting potions felt rewarding. Good job!
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short glitch: a glitch where if you go back and forth in the bar, the screen is a square, but if you move a few blocks the black outside moves away.
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i got a idea, there could be a spell that makes potions regen back when you use that spell you put on when you leave the cave.
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Enchant your gear with Magic Regeneration. Get free magic points every time you fight. Start from level 0, and constantly use your magic points to transmute your potions into artifacts. Start again with lots of potions.