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You can transmute that herb for the side quest to the guy in the tavern, you'll get an ultimate potion in return: 800 hp + 25 hp regen for 5 battles
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This game is amazing but I have one wish....make it so that the items you add to your character change the way he looks.
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ok this game is very well built i have no complaints one thing i would like to see is a library of the notes you find in the hidden rooms so you dont have to find and reread the ones you allready found
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Why do we get more damage taken in fast combat speed compared to slow combat speed? If I'm on fast speed, I get one hit from a mob. On slow speed, that same mob doesn't hit fast enough to hit me now. That's strange/weird.
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I don't know if anyone else feels this way, but I think it would be nice if you could navigate the crafting and store menus with arrow keys. It would be much nicer when I'm looking for a specific stat (such as ice defense) for a potion if I could just move around without needing to continually click with my mouse, especially when I'm using a trackpad.
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If you transmute ingredients you might use for example 2 ambrosia in crafting for double effect. :) Same for forge, If you transmute ingredient you don't have to forge two times. (transmuted item + not transmuted item)
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This game really needs a wind resistance material for enchanting. Monsters on level 60 and beyond are deadly without wind defense.
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Anyone else notice that the fox at the 'DOJO' looks like kyuubi? (dat many tails) + if you notice P.S.:Kyuubi is from Naruto if you dont know just google it ;-)
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Pros: Finding the backstory is interesting, music is interesting and fits each scene, variety of sprites and dungeon layouts.
Cons:
Highly repetitive gameplay with little attack variety, Proper resource management defeats the purpose of the alchemist class/non attack spells, using and maintaining attack spells is tedious and not worth the effort, boss battles (including floor 80) are anti-climatic and feels like every other fight in the game.
2/5 It has potential I don't believe was met in this game, it was a good attempt, however.
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I liked the first one, but I LOVE the second. It just improves upon everything that niggled me in the first. A rare 5/5 from me.
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@Kali only gold framed (Artifacts)items do but the wings you can get a skill that turns items into aritfacts by using mana
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to @Kali no it is not a bug and if it is your first time playing it a pop up will tell you the things you need to know, @StatikTronik you just need to search some more. I don't know if this is lucky but all of my cave runs I always get Escape wings and get an average of 10 artifacts. so yeah you just need to remember 2 things, 1. Loot first attack later if you're enemies are hard to kill and 2. find a safe route to the stairs so that when you're low you can just go down until you can find a shop of escape wings.Hope this helps.
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Wow I was just playing this for the daily badge, but hot damn, the developers really put effort into the sequel and now I have to play this game through at some point.
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Not sure I'm understanding the appeal of this game... you go in with a finite amount of hitpoints, when they run out you die and start over from the very beginning. Am I missing something? And don't give me that "wings" babble, I've played a dozen times and never seen them, they don't exist. Of course, giving you a pair right off the bat or at least putting them in the initial vendor's inventory to sell for some amount that you start with would be thoughtful, but obviously not how it works. So... before I go ranking it poorly, which I don't want to do because it otherwise seems like a fine game, what am I missing here?
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Journals were a nice touch. Thought it was going meta though -- necromancer starts stealing time -- wasting time -- hours spent reaching the bottom of a dungeon.
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Missing all achievements for completing game including badge of the day, also report missing achievement link is missing.
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this was evan better then the first part! just a few suggestions for a possible sequel: 1.please make it possible to speed up the fights. nothing is more frustrating(to me) then taking zero damage but having to wait for five exchanges to know the result. 2. the upgrade tree is very well made, but an possibility for a reset would be nice, for i overrated magic far to much(didn't use it at all, apart from the transmutation=) while payed too little attention to potions (which are awesome^^)
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my equipment keeps dissapearing..is that normal..or just me....cauz ill go into the cave with all of my equipment, but when i come out its all gone...
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Just a note, if you have decent gear from the last run, and can skip to a later floor, it's always a good idea to start from a lower floor so that you can kill weak monsters for exp.
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Great game, only problem i have with it is that you have to readd all your spells to your action bar everytime you leave the cave. Would be nice if it stayed.