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This game is brilliant and amazing in it's simplicity but I'll be darned if I stop playing before I beat the game! A++ would play sequels! Give me a mailing list and I'll sign up.
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I find I have an awful time moving items around when selling them. I'm not sure if this might have been affected by an update...I don't recall the issue when the game first came out.
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At least, that's what i thought. it appeared hard, but after you get through the first 50 levels, it kinda gets easy.
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never mind somehow when i clicked on the bag on the shop stand(game starting screen) i got the achievement >.> well that amazing
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Not sure but does anyone seem to have a problem getting the achievement by killing final boss cause i can't seem to get it even though i killed him like a million times
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can not see passageways on levels 20-39 and 61-99, maybe brighten the view a bit next time? other than that, great game!
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the final boss killed me with 1 hp left and now like ALL my items are gone :( meh...
but nice game kept me entertained for a veerrry long time
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So - the only ways to heal are to use the escape wings, which put you back up to the top and lose all your equipment, or to buy healing spells and carry them along?
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Wow, i just beat this game in 30 mins...... of just trying to beat the boss.... Dont sell your artifacts, tey couldcome to good use!
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Awesome game, simple yet very entertaining. Suggestion: maybe you could make it so that you can see what artefacts you haven't collected yet. So maybe if the owned artefacts were in a grid format like the achievements or something, with the uncollected ones greyed out. Because the completist in me wants to collect all of the artefacts, but there's no real way of knowing how close I am to achieving that.
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It is always great when I think I am buying a health potion and end up with a 900 coin cloth shirt! It has happened to me twice already!
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SPOILER ALERT! The shopkeeper is the final boss! But of course, I knew that before. Only someone truly evil could sell potions at such bogus prices.
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Nice simple game good for wasting some time =D On a little sidenote it is nice being able to actually vary the sound and music levels instead of the usual turn on or off instead of blasting my ears off due to my earphones being loud even at lowest volume.
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Tip for the noobs: when you have under 1/5 - 2/5 of health left and you are near a shop level (Every 10 levels after 9), make your way to the shop level without dying and sell all your non-artifact items, and some of the redundant artefacts (DON'T SELL SPELLS). When you start a new quest from the root menu, you will gain all the money from the items you sold, but they would have otherwise just disappeared! Click + to keep this comment alive :D
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of course games like this for some reason are reset constantly for my account, and yet games like the heist which have some replay ability after something like that dont ever get changed
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Congratulations! You just won the Viva La Revolucion! Badge and 30 points!
lol no wonder the merchant can go that far :P did i make it too obvious?
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I'm not trying to say anything bad about this game. It is a first attempt. However much improvements for the next version should be apparent. There needs to be much more items for everything basically. Spells need to be switched to autofire. The dungeon itself needs way more floors; atleast 500. More different enemies to kill, and more health potions/mana potions(I would suggest putting them in the sacks.) Additionally there should be staves and bows used as two-hand weapons(additional attack based on agility or something for bows, but you need arrows.) Mana also should cost less.
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When will there be a second version of this game? It has alot of potential. The redundancy in this game is apparent yet it never gets boring (Next dungeon, kill monsters, treasures, sell, repeat.) The most interesting aspect that I found about this game was just aiming for level 100. So if there is a next game I would recommend making 500-1000 levels, with more treasures, way more monsters, more weapons, more treasures. This game is a definite 5/5. With what I recommend I believe the game would be an overkill 10/5.
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That game is as addictive as diablo :D
By the way - I think Amulet of Riches doesn't work. I get the same amount of money with or without it.
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How many ruby swords do you need before those sadistic yellow chests give you the coveted titanium? Oh, lets see. SEVEN?!
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It's a really good game, and I was doing fairly well at it, until I bought 2 health potions and a Mythril Sword...and it gave me 3 cloth shirts.
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I was please to see the dev's comment about being inspired by Lufia II's Ancient Cave. It's a timeless game mechanic and this somewhat simple game proves that.