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1) Skip the money bags, unless the path is clear, or blocked by a weak monster. Usually, the cost of health lost is greater than the money gained.
2) fight into all of the chests - even if the bad guy is a tough one. Strong equip-ables = big money.
3) Don't spend money on equip-ables unless you are starting a level with the basic weapon or armor. Chests are everywhere. Save $ for health.
4) Save your best equip-able artifacts, and sell the rest for health.
5) Amulets: keep +Fire def., +Earth def., and +instant kill. Sell the rest for health.
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But... But... The Legend Of Zelda has always taught me green slimes are stronger that red slimes... EVERYTHING I KNOW IS A LIE!!!
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There is a glitch in the shop that when I select something to buy, it gives me comething totally different (I bought a health potion, it gave me a leather vest.) or gives me nothing at all (bought a mithril sword, got nothing, still took away my money and when down in stock for the mithril swords). PLEASE get this fixed
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This is a great game! It would be nice, however, if you got a small gold bonus for defeating all the enemies on a floor
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I must say, I have now died twice with less than 10 levels left to beat... once bringing me back to level 1, and once to level 49. I am feeling moderately hostile right now... but I will push on. ;)
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I must say, the foreshadowing of the final boss is incredibly well-done. I had been expecting it based on what you could see (I won't spoil anything), but it was really well done, to the point where you THINK you know but you can't be sure until you get to the 100th floor. The 99th floor also gives it away, I think, if you hold the same theory I did.
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I like this. It has its flaws, but it's far, far better than many games I've seen by experienced developers. Then again, Roguelike games are my favorite, so I might be somewhat biased. 4/5.
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Interesting idea, done very well. 5/5 for originality. Is gold kept upon leaving? It doesn't say it is in the Instructions... and if it is I've been wasting a ton of it by warping without selling first... Also anyone else think the shopkeep ought to occasionally sell a piece of Artifact gear? It'd be ludicrously expensive, of course, but still.
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can you make it so the temporary save save longer i played yester day and now its all gone plz make saves longer or somethin
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to Author: 1. Thank you for the nice game. 2. Attention, the amulet of alchemy has a strange effect. Instead of +50% it gives +-1GP
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Gets Amulet of Charisma (20% less shop prices) at near the end of the game. Makes tons of sense... My only solace is my ability to flawlessly travel back in time and off that ridiculous merchant.
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Hint: when you get the eye of wealth click on a chest or gold bag and it will show the contenets of the chest/gold bag
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Shop's a little bugged. Tried buying a potion and gladiator sword on shop at level 19, it gave me a hard leather vest and some other chest piece.