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It was very nice, fun game, the last boss was a little disapointing, not too hard after lv 30 though.. a sequal with some updates and new chalanges would be very well accepted
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Fun game, although magic is completely pointless. Heal potions are more cost effective by a long way, and no fights ever last long enough to make any of the elemental attacks useful. Just maximize attack so you one-shot everything and you don't even need much defense. Also, bug: elemental stats won't display numbers higher than 100.
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The first set of floors had a Golden Sun soundtrack!!!
This game is a good roguelike but is definitely not worthy of Golden Sun's legacy.
Good game but overstepped himself on his ideas of grandeur.
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First, I really enjoyed this game. I wish that magic were implemented differently, though. I think just being able to lead with a spell as fast as the first sword strike currently is would have drastically altered my play style.
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This game could be vastly improved by having a boss on every -8th level. I particularly liked the final boss fight as I actually had a reason to use magic. Other than that, I think after every 100 levels you beat you should be able to access a list of what artifacts are on 30 levels. Fun waste of time though, I had fun getting all 28 medals, thanks.
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Very boring game that leaves too much to luck. Killed on the fourth floor as there were no healing pots and couldn't heal by waiting. Too frustrating for such a mediocre, derivative game.
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what happens to standard items when you use wings? i saw that the shopkeeper has them in stock when you go on a new quest, but do they autosell or do you just lose them?
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orngeblu you can't go back to a shop just use escape wings you keep spells, and gold chest item's you get, so try that and revise your rating.
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Wow glitch, you randomly and continuously go in one direction. I don't know if it has something to do with my keyboard but everytime it happens I have to use the wings to restart and its fixed >.<
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Needs more music...a lot more music choices. Also, it would be cool to have control over your starting stats some, and more weapon variety.
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The 10 floors checkpoint system is interesting but just makes you grind for money and alot of the things in the game seem pointless because of that. Strange design that doesn't really suit me.
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"Fixed agility." And yet the golems, who have precisely 1/10th of my agility, now hit me twice in the same span i hit the three times. WTF!
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This is a really great game! As many people have stated though, magic is too difficult. I hope you make an update or a sequel!
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i found a interesting artifact!: "Gambler's Amulet" - increaces or decreaces the damage done by 50%! better be lucky ^^
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First of all, this is a great game with great potential. The only problems i have with the game all stems from a glitch i continue to have. It completely screws up the instructions screen, so i have no idea how to play the game. How do i avoid attacks? how can I use special moves? I didnt even feel like i was in a rogue RPG because i was getting the crap kicked out of me by a newt! What happened to stealth? What about pickpocketing? I may be able to use those skills later in the game, but I dont know, because I can't get past level twelve. I couldn't believe it when, after going through 10 levels of frustrating encounters, i could only afford 1 minor health potion. That was all the shopkeeper had! And it was 300 gold coins! The only other option was to by, in bulk, 3 health potions. That was 900 gold! Honestly, i think this could be a great game. I will keep trying to play it, but unless its just me (it probably is), this game will need some changes.
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@whirlwind I found it more fun than titles like Dragon Age: Origins, where you're forced to trudge down linear paths, fight the same encounters as you would on any other playthrough, and have no way to grind, period. Atleast in this game, if you choose to, you can trek down 30 floors straight for a huge challenge, then fly back up a few floors to become stronger.
@Crowe7265 How is it "gay?" Elaborate. A designer spent quite a few hours developing this so that atleast deserves an explanation..
@thespanishpower Click "Instructions" at the title screen. You drag usable items/magic to your character to use. Beginning at the 19th floor and every consecutive 10 floors, you'll begin a new quest at the shop reached prior to flying out of a cave.
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Great game! I love how each time you felt just a little bit stronger, without having to give us a bunch of complex points to assign. The whole thing is just straightforward and easy, well done!
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Do people consider this a challenge? Do people really consider this fun? This is awful. Absolutely a waste of time - which for any loser who would play this, is the main attraction. God, what kind of pathetic flash designer says, "hey! I have an idea for a game! Lets make the most generic grinding game ever!"