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also a good tip is to just just get allot of money and dont spend any, use your angel wings when your about to die and spend a little of the money on your next character and keep repeating until you have a massive horde of treasure (note: better attempted at later levels when you gain more cash)
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adding to 'yeah it is but each room you go thru is not the same as the last' mean you wont run into the "same" room twice in a row
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dont know why you all flagged alex down... hes right and knight they are there because (as far as i think) there is a chance that the tresures might be jems so in one room you might find a chest a jem and a sack o'money and at some point you may come back to a room that looks like it and where the chest was there is a jem and where the sack o'money there is a jem and where the jem was there is a chest. and yes to those of you who might think 'ok that makes sense but its a diff room tho...' yeah it is but each room you go thru is not the same as the last (altho you will into the "same" room more than once. getting back to the main point even tho its a diff room with diff stuff and diff monsters they are all in the same place and there for sometimes you will get trapped monsters that otherwise you might have fought.
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The inaccessible treasures at every shopkeeper level are taunting me!(some actually have artifacts, like eyes) That said, some levels have monsters that are trapped, either by walls or by treasure chest/bags. Are these on purpose?
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on more thing....the stairs should be better animated, or have more contrast between the level walls and....themselves lol. What I seem to recall is that many games similar to this concept don't give a wall to the stair case, instead just draw a staircase without a wall, or with a transparant wall, if the graphics engine has the capability of making it transparant
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making chests tangible objects that always hinder your movement whether opened or not makes sense. However considering real life physics, a bag would be flattened once everything was removed from it. Hence making them tangible regardless of whether or not there is something filling up space inside the bag becomes for unintuitive for the player. Intuitively a player would believe that such objects should not be in their way, even if it was still tangible, the player should have the ability to push such a light object unless ofcourse.....our player is a huge d&d nerd/sissy (somehow transported into an alternate dimension where he must fend for his life or die?). The bags of gold should not be permanent walls that constrict the player from moving around in the environment. Anyway that's my 2 cents, overall the game is not bad
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I think the way the game was meant to be played is to use the escape wings more often than some people seem to be using them. I never had to use potions and I've beaten the game twice. I really like the game, and another of this type would be awesome, but one thing that would've really helped would be an item that allows you to enchant any piece of equipment.
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This is a nice game with a horrible save system. I am on floor 98 about to finish it and a golem kills me. I'm like whatever until, when I reload, I am on floor 19 with none of my good items. Really?
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If you die in this game you've lost everything and have to restart from the last time you used wings or saved the game. So don't go and do 50 levels in a row, then die on an enemy because you forgot to use a potion or you'll end up like me: at level 1 with nothing.
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oh btw sorry for 2nd comment
awesome game (could be more awesome if it was 200 levels :D)
9/10 (cuz of it lacks more bosses if u ask me)
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one thing i dont get
whats point of repeating boss when u dont get anything from him? (after blade of chosen one)
couldnt he be like a yellow chest or something?
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Great game. I see that this game is a new style, in which you cannot go back to your last shop visited unless you exit the cave. Thus it requires you to know when to exit the cave, and when to push on. Magic, however, should be casted automatically with what you are fighting and not dragged. 4/5 and faved.
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Damn... Got to level 98 but I died by a golem cause I tried healing in battle, big mistake. Oh well, back to level 39 =D
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Hmm graphics remind me of RPGMAKER XP, Maybe it is but if it is he or whoever he hired is a pretty damn good scripter.
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this game is brilliant 10/10, i died alot because i forgot to drink my health potions though =P
but still really addictive
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I believe to assassinate an opponent is to get an instant death kill with equipment that grants you instant death chance.
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This doesn't matter, but it would be nice to see what the character is actually equipped with instead of his blue little outfit.