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Not well thought out.
1. Pathfinding is horrid. Double clicking an enemy will half the time result in a very long path, thus making you waste that unit's turn.
2. The enemy does not appear to be hampered by resources. You, however, are. This makes an extremely uphill battle, that doesn't ever even seem fun.
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I dont konow why everyone's complaining about the game pace when theres adjustable speed... And if it takes you for ages then try a lower difficulty. I'm playing normal and with some tactics (luring the enemy, for example) you get things going. What I do miss is some kind of story, or some information about your units, just something beyond the gameplay to make it more "charming".
4 Points for the nice idea.
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ok the levels take sooo long the flowers in the vase are starting to wilt already and im just on level 4 or some such :)
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Not bad. I like the Fallout 2 music. I think it's from The Den, can't remember. Good stuff non the less. Would like to see adjustment in the turn processing to speed things up alittle.
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This game has way to less explainaitions (for example a little tut about unit types etc) and it's annoying to have to tell your units each round the same command... Nice idea, though, but only an idea is not enough... 2/5
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Actually i liked it when it was AI controlled then controlling each spider specifically.... gave it kind of a organic feel.. even though it was a little slower.
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You need a way to pace this up a little bit. And make it a bit easier to comprehend - It feels a bit like looking at an alien cookbook rather than a game.
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Nice idea, but after 92 rounds of running back and forth on the field with the same 2 types of spiders, it gets kind of... boring. (although i was entertained for 92 rounds)
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Too slow and hate that you can't unlock everything if you have the points, makes it even slower early on. Guess just not my type of game.
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If you simply double click an enemy your unit will take the longest route towards him. Meaning you will not attack that round...meaning its pointless to have that option. Overall 2/5
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Damn too slow.. I am in round 136 (!!!) on level 2!!!! Ok i may not be an expert but difficulty is not well balanced!!! man it s##cks...
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I know why they're similiar to the Zerg: DZ makes Starcraft-based flash games. They're tributes to Starcraft and such, so I think DZ intended for that.
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OMG THIS IS RETARDED
IT GOES ONNNN AND ON AND ON AND ON AND JUST WHEN I THINK I HAVE AN ELITE FORCE OF BLUE SPIDERS AND MOVING INTO TENEMY BASE, FOUR SPIDERS POP UP AND PWN THEM, THEN I START OVER, AND GO ON AND ON AND ON AND ON AND ON AND ON AND ON. >:|
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This is soooo similar too Zerg from Starcraft. Only except for drones they're now spiders. Sort of stole the idea. But don't actually care about it, cool game.
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oh no's... I am afraid of spiders... mmm ... Oh well I'll just have to get over that fear to play this awesome game by uhm... naming my own spiders after flowers...
Starting with Ketchup.
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The game becomes playable if you put the speed on x16 and make an extensive use of the double click (directly on enemies) to move all your units in a row. Use the space bar when your unit has attacked in the turn to finish it.
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I love a well made turn-based strategy. Fun game, but that music is killing me. I'm overwhelmed with the need to play Fallout now.