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Well it's unfortunate that there's no more Kongpanions D: Although gotta admit it was quite a fun time while it lasted.
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The only reason I kept returning to this site was the Kongpanions. Without them, what is the meaning of grinding badges?
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Time has come... After almost 10 years... after tons of achievements, badges, kongpanions... Flash killed Kongregate... Byez
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To be fair to the death of the Kongpanion, they were a great way of tracking the slow death of kongregate. Just look at how many people got the first one and then look at the numbers slowly drop from ~90k to ~14k XD
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It took me ENTIERLY too long to figure out I could dash towards the END of a jump to increase my jump distance... I don't tell you how many times I died on freakin' level TWO before I figured that out...
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@Balbanes: Yes, it looks like this is written in HTML5. One of the reasons flash was phased out is because HTML5 has native browser support in a lot of browsers, since it's monstly JavaScript based; hence it doesn't need flash and is considered one of the futures for web games.
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Threw me for a bit that the BotD bar on the profile page disappeared this morning. Hope that doesn't screw up the BotD/Kongpanion stuff, if they're still doing those now that most of the site's games aren't working.
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Great game lvl 15 was ridicoulusy hard, and me and my friends were wondering if there is another game coming out like this
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Sticky Sorcerer is probably the strongest character so far. He is the only one who doesn't die when he touch Bats and Ghosts.
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We've solved the mystery of how everything ends up in chests, but still haven't solved the mystery of why the dungeon-makers don't just make their levels literally impossible. If they didn't want to be captured, why didn't they just stand across a huge amount of fire that couldn't be crossed?