Under rating threshold (hideshow)
Holy, no. In safari, thier starting lvl is 35, so you might be seeing them as 35. they can go ABOVE 35. :D you know, like 36. or 49. Stuff like that.
Under rating threshold (hideshow)
@mikaylz if you have 2 stupid little fish, you can breed them and have a 100% chance of getting another stupid little fish. Yay! :)
Under rating threshold (hideshow)
We deffinitely need to be able to buy atleast 12 stalls with fake money before we're forced to buy them with real money.
Under rating threshold (hideshow)
@15345707 That was in my original post, but I had to edit it for length. Frankly, though, you should never let your health or happiness drop below 90, thus making the +10's the best investment. It reduces your odds of winning too much to let them drop lower.
Under rating threshold (hideshow)
Some useful tips 1: Feed your pets. The wrong food slows down stam regen, and no food can make it take as long as 2 hours per point, while the right food will get you 1 stam per 10 minutes. 2. Upgrade your feeder. This is cheap. 3. Play the coliseum a lot before ever bothering with a Safari. 4. In the coliseum, always choose higher paying fights: you will get experience for a loss vs a stronger opponent, and the money you get for losing a $100 fight is greater than the money you get for winning a $30 fight. 5. You won't start with many skills, but one high level skill can make your pet pretty effective until you can afford to buy more space and start breeding. 6. Don't bother with waiting for full stamina except for safaris. 7. Keep your pets healed and happy or they will not win fights. 8. Get the items that restore a set amount of health/happiness(i.e. the shampoos and flying discs) instead of the percentage based ones. Plus this if you think it is useful, please.
Under rating threshold (hideshow)
Game requires too much actual money to actually play. Not entertaining enough to warrant any kreds. 3/5. Receive badges, forget forever.
Under rating threshold (hideshow)
Shukkaku you do understand the difference between the strengh of different Tiers. A lvl 20 Tier 1 creature has a small chance of winning a lvl 10 Tier 4 creature. Then adding to that there are the advanteges of appendeges and which traits the creature has. If it's got defensive, speed damage traits that surpass yours it's a little more complex than you would expect. Then ofcourse there are the super creatures which are a lot harder to defeat than normal ones.
Under rating threshold (hideshow)
I suggest a trade for trainers in the messages. This is good for players especially friends who want to give monsters or samples to specific friends
Under rating threshold (hideshow)
On the labs, I really do think that they should put a gen manipulation for gender because i always seem to get the same gender as my starter critter, Dont get me wrong this game is awesome i just really think it needs a manipulation for that.
Under rating threshold (hideshow)
this game is the most annoying I've ever played, the stamina system is ridiculous, I hate this play,
I voted 1 / 5, I wanted to vote 0 / 5, I do not know who is the creature without intelligence that finds it normal, you're at level 20 and lose to a level 10
Under rating threshold (hideshow)
The percentages in this game seem ridiculously skewed. I've been trying to capture animals with an 85% container and out of past 5 trys, 2 have been fails. or a 90% chance miss, missing twice in a row....
Under rating threshold (hideshow)
after reading the first few parts of the convo the doc is having. This is the off brand pokemon game Kong has beend waiting for.
Under rating threshold (hideshow)
it needs to include the attack and defense of the critter as well as its vulnerabilities and resistance on the stat page.
Under rating threshold (hideshow)
The down votes when I commented that I get 1 stamina every ten minutes per creature prompts me to ask--are you feeding your creatures? If you don't feed them the right stuff, their stamina regenerates more slowly, and if you aren't feeding them at all it regenerates very slowly indeed.
Under rating threshold (hideshow)
Games like this have potential, but I wish they wouldn't encourage spending real life money on flash games. Playing for 5 min and waiting for 15 before I can do anything else without paying money isn't fun at all.
Under rating threshold (hideshow)
Has anyone got an idea why can't i retire a pet which i bought off an auction house? Retire button is simply disabled
Under rating threshold (hideshow)
I think critters should get the exact X.P. For example, when it's experience is at 99% it should gain X.P. also for the next level. click + if you would want this and let's support the game!
Under rating threshold (hideshow)
Had a great idea! Just a little convienance thing. You know when yer critter levels up during colossium-ing? How about making your critter's name a link to the critter's status page, like when you are safari-ing? That way we don't gotta go back to the stables and we can keep our mojo going when fighting.. Just a thought. Vote up if you think this should be done...
Under rating threshold (hideshow)
Love the game, auction place needs work (like being able to host more, buyouts for quick sales), needs a trading area to trade with other players, and needs a dueling area to duel the people in chat talking smack haha.
Under rating threshold (hideshow)
maybe a hotel that your pets can stay in for a certain amount like if you have to go on a vaction and no computer or virus or something
Under rating threshold (hideshow)
I usually get bored with games like this, but CF is actually addictive. I find myself compulsively playing to see how the egg turned out! XD
Under rating threshold (hideshow)
For those who cannot upgrade their skills with a secondary effect, you have to upgrade the base skill to be able to add extra effects. If your base skill's level is high enough, a grey puzzle piece will appear attached to the skill indicating that you may then drag and drop a compatible secondary effect (the same shape as the grey puzzle piece) onto the skill.
To upgrade the base skill you just click on it and immediately use a skill point.
The base skill has to be level 2 for 1 secondary effect, level 5 for 2 secondary effects, and level 10 for 3 secondary effects.