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I have a lot to say about this, since I'm giving it 2/5, due to the general incorrectness in design.
1. Even if you were to keep playing the game with money, it's about fourty percent more expensive than the most it should be, based on MMO standards. I took my best shot and found that the people that pay the most $$$ win the most.
2. The game balance is very wrong. The major idea behind MMO is to grow strong in order to compete against others. This is through a combination of hard work and skill. Yes, cash shop items should give players a boost. But it should not encompass who wins and loses. There's also only one format of combat and competition. The battle format. Many MMO are now learning different ways to vary competition formats enough to balance their game. The creators for this didn't even bother to make a second format, which would almost double their game balance.
Citter Forge: Rich people win, casual players lose.
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why isnt there a pullout option for the auction? what if you decide you dont want the creature, because i have gotten a creature i decided i didnt want, and i am about to get a better one, except my stables are full
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its extremely aggravating that every time your about to win an auction, it gets 5 more minutes added onto it with each bid
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One change I would like to see is the ability to send items, credits and/or tokens to other players. I wanted to send a sample to a friend of mine, as he was desperate for a sample of this kind. I took the sample, wrote the letter, and discovered that I couldn't send it to him!
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2 of my auctions have disappeared, it says that they are still being bid, but its been over 24 hours and nothing has happend, they arn't shown in my actions page either, could this be a glitch or bug or something? can anyone help?
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They shouldnt have stamina if some 1 wants to fight at the coliseum then that sucks if they dont have any stamina left so i say they put no stamina
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and whats the point of the news feature, what does it do, seems like pointless information that flashes and distracts
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Also, they should add a minigame of sorts. You seem to have to wait a lot in this game, so a minigame would be nice to pass the time, also, another great feature of having some minigame, is that it can have a prize, but doesn't have to. Hit the + if you agree to this.
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For all the newbs: You can only drop modifiers onto skills once the main piece (Attack, for example) to a certain level. A greyed-out box will appear, and you can drop a corresponding modifier there.
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meowzila's comment about the auction house is the best idea, also when you level up you should regen stamina/happiness/health or atleast gain 1 stamina and 10 hp/happy.
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For all those confused, 'Jealousy' on a health/happiness/food item is a negative effect on the happiness of all the creatures other than the one the item is used on. So, if you have three critters (A, B and C) and you use an item with 'Jealousy +10' on it on critter A, critters B and C will suffer around 10 points of happiness. If you then use an item with 'Jealousy -25' on it on critter B, critters A and C will gain around 25 points of happiness. In short, it's a bad thing for the other critters.