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I like the idea and the platforming, but controlling the character is like herding cats, it can't be done. If it was made so well... when you pressed a directional arrow you're character wouldn't go hurtling in one direction.
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This is the most forgiving, fun "impossible" game I've ever played. What might be really frustrating with limited lives becomes much more experimental and fun with infinite lives, especially considering that the levels are so fast-paced that dying rarely seems like a waste of time. The ability to skip and come back to particularly difficult levels is a big bonus too. Lots of fun! Here's another request for a mute button — better yet, separate mutes for music and sound effects — but I still give it 5/5 for gameplay, humor, and addictiveness.
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On 2-7, with enough momentum you can walk into the fire and make contact with the goal before the game registers you as dead. Hahaha, cheated.
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Band-Aids are on levels: Chapter 1 levels 3,5,7,9,12,14 Chapter 2 levels 3,4,6,9,11,14 Chapter 3 levels 1,2,7,9,12,15 Expert Chapter levels 1,4,5,6,7,10 Skypup (last) bandaid: as soon as the first grey platform goes off the screen, hold right (not jump) until you get the bandaid, then left as soon as possible, then jump when you get back to the left conveyor KEEP IT ALIVE
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Simple yet difficult, with a stylized design. Granted, there are a few levels being too unforgiving, but that alone adds nothing negative to the game as a whole. 5/5 and favorited.
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Band-Aid Fetish
Dude! You just completed the Band-Aid Fetish achievement in Meat Boy and won the Band-Aid Fetish badge and 60 points!
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I love this game, but the level design is outrageous. You designed the levels to be exactly the things that should NOT be in a platform, things that are so obscenely difficult that it makes the game frustrating and enraging rather than challenging and fun. Let me tell you something, "Challenging" Means EQUAL TO THE PLAYER'S SKILL. It does not mean difficult. For example, Gemini. The level design is bad. Let's see, you have mistake-prone little gaps in between the blocks, AND the blocks crumble once you touch them. That's just outrageous and hard to traverse. I'll try revamping the level in a bit...
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here is the uncensored ending (btw I did the badge but I wanted to actually see it.....)
http://www.youtube.com/watch?v=BuRJTbjuUhA
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:O
I GOT MY FIRST IMPOSSIBLE BADGE!!!! WEWTTTT
Band-Aid Fetish
Dude! You just completed the Band-Aid Fetish achievement in Meat Boy and won the Band-Aid Fetish badge and 60 points!
View all badges.
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wow i saw the bonus ending and
some people are whiners. Its a couple of cubes bumping together nothing shown
get a life
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I wish you hadn't censored the bonus ending. I am disappointed to have carefully collected all those bandaids to find nothing. Now I don't get to be offended like everyone else!
I really liked the game a lot. It was really really fun! And I never thought I'd think of a glob of bloody meat and a flailing band-aid as cute, but there you are! I only wish there were more levels so I could keep on playing.
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the endig was lame. pretty fun game though. the "impossible" badge isnt that hard. its alot asier then the other "Impossibles"
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To everyone posting up maps... check them before you put them up. The blocks you start out with aren't ones you can stand on, so they don't work...
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Perty good game the ending was hiarious :D and the music is good but the movment is way 2 fast :o but alaround is a 7/10