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As mentioned earlier there are some funny texts/phrases used in this game. Unfortunately it seems to me that the desiger put too much effort in theses texts and neglected the game itself -.-
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In the inevitable case that someone flips out over my comment on the creators being insane, no, the creators are not acually insane. Happy now, extremely-literal-minded-flammer-who-will-eventually-read-this-comment. You know have your disclaimer and wicked-long title. I have fulfilled your hopes and dreams. (Probably)
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Also read all of the words on the main menu. The are not really important, but interesting enough that it would be worth your while. They also prove that at least on of the creators is slightly insane (if not all)
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Listen to the messages while you play the game. Some off them help you understand what's going on (i'm not talking about the instructions, either) with the story. Also make sure you complete BOTH endings, and don't skip the final scene (which is just the first cutscene, with a 10 second extension) because if you do, you will skip the text at the end. Read the text. Each ending has a different text at the credits. (If you mess up trying to find the good ending, do NOT use the pill to restart. Kill yourself on the spikes.)
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The quote at the credits with the paper board thing explains it all. You decide your future and do whatever you feel with it, not everyone else :) !
Although I fail to see why the f**k future Steven chose to throw his present self inside the damned boxthat he created himself? Was the present self Steven that miserable and stupid to jump inside the "trap" made by his future self?
And the ending, the freshly made future Steven that came out of the box, passing the turn to his past self, simply... vanish?
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Love the game... 5/5, easily. Now time for a Stephen theory. ^_^
Stephen represents another way of looking at life. He is a different perspective entirely.
While he is a growth on your head, he is a part of you that you aren't sure you want. You want to remove it. When we are presented with a different viewpoint, our instinct is to dismiss it, ignore it, prove it wrong.
When the growth leaves (And the character isn't sure if he's Stephen or himself), it represents the confusion between right and wrong. You begin to see the other side, but you are convinced that only one of them can be right.
The true ending (Gemini Badge) is the merging of Stephen and the character. It is the merging of right and wrong, black and white. At this point in the psychological journey, you are able to analyze every situation from every angle, completing you.
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5/5, Great idea to switch layers, and i love when u have to jump then switch layers so u have a block to land on. + if you agree this was good concept, and greatly executed
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Based on "Steven's" appearance in the level "Time Decay" and the image for the "Gemini Badge" I'm gonna guess that "Steven" is a second "You" thats GROWING OUT OF YOUR HEAD!!!
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why couldn't :up: be jump? and space be lift? :/ it's screwed me up several times because I mean to hit space, but I hit up, and then get confused on what's jump and start pressing them all. but I suppose that's failure on my part.. lol
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i getwhy this game is called time kufc. its because thats an anagram of what i say everytime i hit the a button instead of the s and die. make it the shift button to switch realities