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he didnt get it from fall out thats what they use to put to start old film reels its like the screeners sign for start roll and end roll and its also used in fallout
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the nilhistic tendencies of the game reinforce the tenenants of my philosophy by the conflict between the two. infinity out of five, my friend
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What is the actual name of this game? It says "Time Kufc" as the title but then it says "Time Fcku" "Time KcuF" "Time Fcuk". The only other combination I can think of is "Time F***" which would only make sense with the game and all...
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A very bad game, subliminar negative messages like STOP, I can´t do it, etc. That ruins the game for the people who pay attention like me. 0/5 if possible >.>
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Interesting. Like the SHIFT games, but a younger theme. Just as creepy and maybe a bit easier to control. I like colour too :) Nice Work
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I don't know why but I can't help but think about World of Goo when I play this game. By the way, if you've never played World of Goo, I strongly advise you to do so.
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I find this to be a less than good remake of Shift with some b.s. Soundwave voice aggravating me throughout the game.
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>>FrostHammer are you a writer?
No, I just feel there is great potential in games as art, rather than the dismal, gimmicky, vaguely interactive B movie experience that the crowd calls a game.
Art.. or as competition.(esports(think starcraft))
...And games like this that push ahead gaming in art and/or competition need recognition, so they can influence and inspire future masterpieces.
(p.s heres a fun fact, English was my worst subject in school, I failed it and ended up dropping out 3 weeks before graduation. That was almost a year ago.)
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Genius.
Ed, Will and Justin have tied together meaning and ideas with the game mechanics proficiently, and to great effect. The intentions of Time Fkcu are deliberately obscured to the player; this allows for the creation of value in the details and for the discovery of meaning in what is meaningless.
Mechanics are not innovative yet not recycled, but rather they are inherited from games like the Shift series. It is let down somewhat by the not-all-that-difficult-and-interesting puzzles compared to the more impressive puzzles of say, Braid.
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The real triumph of this work is its conveyance of ambiguous ideas fused with story and solidity of emotion (cue appraisal of music). The music whilst not a transcendental wonder still contributed to the overall game, which is what we are all here to experience. From this games enigmatic teleology, Personally, I can discern existentialism, idealism, nihilism, rearing their heads as we as players attempt to escape the imposed reality of Plato's cave in favor of pursuing the truth that is apparent to each of us.
I wonder who, at the last level, took the pill and who didn't.
I wonder who chose the shadows over the sun.