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It is a really fun game, but either let us customize the controls or switch them like Lingy said. I've died tens of times just because i forget which key is which and I end up switching dimensions instead of jumping.
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Talk about difficult - there were levels I spent over 15-20 minutes on. My pride wouldn't let me use the Skip Level button, and I'm glad I didn't.
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The small text under the 'Unknown' part of the title screen reads: 'UNKNOWN ~quantities of carrot juice may lead to the ability to see the alien that lives behind your bedroom door.~'
Why haven't I heard of this before?! At least I know who's making the stairs in my house creak at night!
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Very good game. One of the best platform/puzzlers out there and by far the most creative one. Has a fantastic and creepy-like enviroment. I love it. Controls are a bit confusing, but except for that, sweet game! 5/5
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"Time Fcuk is a play on how if one changes around the letters in a word even though it means nothing
logically, we all still see it as something that its not."
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The chilling music still haunts my dreams...no literally, I vaguely remember hearing it in the background of my more mysterious sub-conscious escapades. Now THAT is how you get a game stuck in your psyche!
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IDK why at the beginning my future self says "OMG WHAT YEAR IS IT!!??" and then he immediately says "I'm you from the future."
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i love the happy ending (fairy tale) but this is the real world . there's no happy ending . but I would still believe with happy ending / good ending
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I just had the greatest bit of fridge brilliance ever... Shadowspaz's summation of the idea behind it makes a good point, and I think he's got it right, but he didn't quite tie it into the game and story mechanics. The fact that you can hear all of your past and future selves is much like how you can look back and see how foolish you may have been some time ago, or look ahead and think "I will never be like that." However, the real brilliance was how it tied into the game. Shifting dimensions is a lot like changing your perspective/viewpoint/opinion. It opens up a new way of looking at the world, and opens up new paths. Using both of these together, you are able to get to the end, and merge your opinions together, ejecting yourself from the box.
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Seriously, this is by far the best level-editing implementation I've seen in any flash game. End of sentence. Great job, Edmund.