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@fALCH: It got two buttons plus the movement. You call that confusing?? Then you should never drive a car, or use a mobile phone.
Yet strangely, you were able to use the keyboard to type something, even though it has over 100 button!
I think you’re just one of those lazy asses who rather whine and complain, than to ever move or learn something.
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How about a progress bar while loading? That way I can tell if it's actually going to load any time in the near future.
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This game starts out so smug and irritating I want to hold down whoever wrote it an slap the pretensions out of them. It does grow on me, though, and by the last quarter I figured I could buy it.
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It has the 'multidimentional' element like shift, but if you really look at it its quite differend. In shift, the environment stays the same, your just in the other color now. Here, the entier thing changes, and theres some levels with up to three different dimentions in them. Youre perspective doesnt change when the dimentions are changed either, like it does in shift.
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Fun for a simple platformer. Some levels were a little frustrating trying to bull through them, but a little thought did the trick. The psychological aspect adds a good bit of spice to what would otherwise be a carbon-copy of Shift. The score is eerily applicable to the story and its only detraction is the narrator's voice. However, the messages can be funny from time to time, and that brings the whole package around.
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Mancar, there are 2 map sets but both have the same ending. Depending on what you do at the end, you'll get a different ending.
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Epic game! one of my fav flash games of all times. maily because you nailed a flavorful style and gave the game depth. the game play isnt anything to new but its the execution that makes this game. simple and great
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dude it doesnt lag, its designed to be like your actually switching layers. i ifnd it actually quiet helpful in not over shooting and pillars i may be jumped to.
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I like how the game was inspired. It tells you in the end of the good ending how it was inspired. TIP: Good ending: DON'T TAKE THE PILL ON THE LAST LEVEL, THERE IS A WAY TO GET TO THE LITTLE FIGURE AT THE TOP THAT IS TRAPPED.
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Yeesh, seriously? People are offended by the name? Most "profanity" originates from racism and classicism which was present in England a few centuries back. Lower class people used one word, which was deemed profane by association, while the upper class used another word (In this case "fornicate".) Profanity is a remnant of injustice and prejudice. Get over it. As for "attempts at philosophy", there aren't any. The game builds an internal, disorienting world, and any perceptions of this as an allegory for reality are likely to be colored by the player. I.e., if you think it's childish, that's probably just you. How easily ignorable text on the side of the screen can be "intrusive" is a total mystery...
5/5 Great, immersive game
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Im trying to get an alternate ending but I get the good one everytime. Anyway, interesting storyline, good game. 4.5/5