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'Dear citizen! There's a robot outrage...you have been selected to defend our city...all by yourself!' 'Nice! ...I'm ready to defend Zio...err...Our City!' *like a boss face*
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The upgrades are too seperated in the beginning and too overpowered, Also it requires a sense of accomplishment for each wave. Like the machines exploding into flames and shrapnel (I don't care about the metal thing we just like stuff that explodes)
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maybe minibots whit special abilities or bonus can help your suit o something like that, more upgrades or weapon upgrades (maybe some kind of bullet upgrade or something like that)
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Great game 4/5 could use some more upgrades, and a way to switch weapons. Maybe little minions to help collect scrap metal.
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For the gun that shoots that lightning bolt, its description should be 'The instructions manual says "Point it in their general direction and they'll drop dead like flies"
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The design of the robots, the mech suit, and the premise of the game totally wasn't stolen from the Matrix, right guys?
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Far too easy to beat. Have more variety in the upgrades menu, increase the cost of repairs (its practically nothing), and maybe even stronger enemies will improve this game
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Game's too easy, there's not any sense of "I'm going to lose" unless you don't repair at all for the first five levels,
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remove the final weapon, or make it a lot less powerfull. if i just fire near the spawn its like im working at the dump. just trucks throwing tons of scrap metal through a hole...
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upgrade your weapon fully and you're good. point to the middle of the opening and hold down the mouse key. now just click the metal.
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got boring quickly. first upgrade the weapons, aim at the upper part of the hole and move left and right. robot is not damaged, so just collect the metal. Then buy all four emp in one go and presto, finished. a bit boring, really.
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"Hmm, you think I can get a 3.6 rating with a game where the only thing you do is running left to right and holding your left mouse button?" -"No way man, this isn't 1996" -"No problem, I'll add some matrix elements" -"Trolololol"
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I quite like it. Even if it's very generic gameplay, I think the concept is sound and the artwork is nice. Could DEFINITELY use a "quality" button though. Screen gets pretty busy, and my little netbook only goes so fast. Oh and the music kicks ass. 4/5
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machine 1: Hey! let's attack that little robot that's attacking us!
machine 2: Nah, he's just moving left and right all the time.
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And to people who complain, in the description it reads "I’m still working on the game and will be improving it based on your feedback. Please leave comments!!" so it is technically still in beta, cut the dev some slack...yeah, sorry for triple posting, at least the posts are logically apart^^
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And bosses, different kinds of enemies, smart formations of enemies and some A.I would be very cool. This game has a lot of potential, it just needs a bit of polishing IMHO.
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being able to upgrade the weapons AND equip them when you want. That would only make sense if you could upgrade the weapons separately or just upgrade your ability to handle weapons in general (upgradeable dmg, range, splash, accuracy) and then then being able to change weapons with different attributes like in TD games, splash, slow, stun, or just MG, bazooka etc. That would make it more interesting for me.
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I give it a 4/5. It is a good game with pretty good gameplay. The upgrades maybe should be more in number or harder to acquire. My only problem with the game itself is the lag issues that I sometimes had to face in playing it. Overall a great game though.
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Part 2
Weapons:
1st gun upgrade (forgot name): nice power boost makes the game easy. purple shotgun bullets.
mini nuclear bfg (Big-F*cking-Gun i would assume) exploding shots. great for holding enemies back. lowest rate of fire
lightning gun: ridiculously strong with high rate of fire. arguable better than the next upgrade.
Thors gun: constant more expensive and not as good as the lightning gun.
Turrets:
basic: helps alot but is fairly weak.
Gatling gun: faster rate of fire, much better help even in the later stages.
laser: strong and average rate of fire.
advanced laser: faster rate of fire. good help.
ion gun: blue bullets like the mini nuclear bfg. can fend for themselves.
i labeled all the robots as easy but why. this game is easy
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Part 1
the robots.
basic: flies fast and in a loopy motion. easy kill.
drill: flies straight and drills through the wall. not easy in early stages but easy later.
squid: flies straight (from here on nothing other than the basics made it to my wall) not easy early but easy later on.
Chromey (looks like basic but is the color of chrome): flies straight, easy.
upgraded basic: larger and flies like basic. just as fast and harder to kill but still easy.
lobster saw (lobster-like appearance but with dual saws instead of claws) flies straight, easy.
upgraded drill: gold and larger. has a large boost of hp but easy.
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man if the dudes in the matrix would of had a couple Thors and a couple ion sentries they would of been able to beat the machines without trinity dieing and neo gettin blinded.
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nvm about last comment, sut realized you had to run into the enemies to get scrap metal, that's why i'm always broke e.e
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Ok, this is a quadruple post but this will be my last suggestion: Instead of having the waves so long and passive, making the game a bit repetitive, make the waves packed with hordes of the small machines at the same time while the large drill units come separately with small machines swarming around it as meatshields. Hopefully this won't cause too much lag