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Nice idea, but:
- there should be a reason for jumping, make platforms or something like that. Increase level size when you think it is necessary.
- all larger drill robots have all similar size, try to create much larger boss robots.
- When you die, you should go back to the shop
- Allied units would be nice.
- Save game feature
- More different kind of levels and more levels in general. Try to create a city with multiple defensive locations and you should be able to attack the robots in the sewers as well (for more rewards).
- less focus on collecting stuff, more focus on shooting stuff
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Nice game - smooth animation and it's fun to blast things, but for an extra element of challenge I'd suggest changing it so the machines also attack your mech (in different ways and from different directions if possible) while some attack the door.
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No save game? -0/5.
Id*ot developer! So what should I do if I play for 5 hours and my PC get's restarted? :|
Those developers are so stu*id! :|
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it is fun and all but get repeatitive,i love the way the first enemy moves its like in the movie,actually this maybe an awesome game when put in 3d
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It would be cool if you could make something out of all that scrap metal from the robots. Like a wall or platform. Then you'd have something to jump on, too!
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i think it would be nice if the mecha was customizable, kinda like with effing worms (except more choices would be better)
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Boring. I move left and right to collect the metal while holding down the mouse to fire. Minimum targeting action... very repetitive, 2/5.
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Nice game but at the end, a bit boring with repetitive actions when you got the last electric weapons.. that game needs Bosses! why weapons prices rise but not the EMP parts ? I've finished the game after 20 waves: too short for me..
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reminds me of the movie matrix revolutions where the army of people rain hell on the flying drones that come out of a hole
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Not bad! It gets too easy a few tiers in on turrets and the main weapon. I found that the explosive weapon worked better for me than the first electric main weapon. You could expand on this game by making weapon upgrades more of a "tree" style, allowing the player to choose between bullet, explosive and electric style upgrades. Same for turrets. At some point, the waves seem to stop getting more difficult. I agree with a previous comment that there should be boss heckpoints, or at least tougher enemies as it progresses. Maybe an occasional change of scenery, different rooms with platforms or other challanges. Maybe short cut-scenes every few levels where you have to retreat to a different room and seal it off between waves? All in all, it's a great foundation for what could be an even better game! 4/5
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Right after the end of the wave, furious about the few thousand kilograms of metal I need to upgrade, I would use the quote of famous Heavy, Ivan: "BRING ME SOME MOOOORE!"