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Sorry for the mistake! I meant to say: For autofire,simply hold down the mouse button,move it away from the game screen,let go and bring it back.
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i say there should be more upgrades (scrap metal magnet, faster shooting speed, etc.) and boss waves every 5 or 10 levels. the game is very good but has room for improvement.
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another thing: there should defenitely an upgrade for the wall, seriously, in later levels the wall gets damaged so fast...
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i think we can all agree there are some things we would like to see in the game such as a skill point system or a scrap metal multiplyer or collector, but the one thing i think it really needs is an option to prioritise what the turrets should immedietly shoot at when it appears e.g. setting the golden drills as prioritey
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I find it annoying that the most expensive upgrade is actually, I dare say the weakest. Could you please give it more juice? I mean it sounded cool to have "Thor's Ball Lightning" but it actually wasn't that great, other than that, great game.
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Robot: Hey dudes, we killed most of them, only one left! He is standing in a heavily turreted room building and emp device from his mech with big guns, lets try and go through the room he is in, but ignore him and chew at the door behind him, just for fun!
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Upgrade: Scrap collector boy, saves you from running from left to right all the time ^^. could use different kind of upgrades so i could choose what kind of gamestyle i prefer.
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there seems to be a bug where reparing the wall doesn't repair it... i always repaired the wall full but when the next wave started the wall was again at the same (low) value that it was before...
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Ideas continued/revised. It's possibly the player's second gun that is too weak or the first turret too strong in comparison. The player's third gun destroys enemies very rapidly when you get it.
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Ideas continued. Add a difficult setting (easy / hard). Remove the EMP mechanic (people should buy weapons first), replace with a different upgrade. Maybe replace the jump with a jetpack option, and a platform in the middle (that you can shoot through), but while standing there, you take damage automatically (add a regenerating health bar for it), and will have to move back down periodically or your mech is shutdown and can't shoot. If there's no auto-fire, add a heat bar and increase fire rate while weapon is cooled down.
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Some ideas. Autofire (you spend all of the time shooting anyway). Make scrap collection automatic or semi-automatic (stays on the ground) - (or we just go back and forth anyway. Let us focus on priority kills?). Add a secondary attack that pierces enemies and has a cooldown bar, like a grappling hook or homing missile or railgun. Bind it to "E" and "RMB" (then we have something to target silver enemies that spawn high). Turrets still seem strong compared to main player weapon and they cost about the same, maybe increase cost of turrets, increase player weapon strength a little, then increase hatch hp by up to 50% and increase repair costs by at least the same amount.
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they copied it from the matrix everything the robot.the thing you have to prottect and the robots the are swarming the place.
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If I was the head general, I wouldn't pick some average citizen to "mount the final defense" when I could have someone, I don't know, trained with arming heavy machinery.
great game btw
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"The machines have killed everyone defending the city. You have been randomly chosen to mount the final defense. Good luck, High Command." Lol at the epic intro.
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Wanna save the world? There's an app for that! No seriously, you get the app on your iPhone and we contact you if there's ever a robotic revolution.
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Oh another thing that bothered me was how the EMP stayed the same price with each part. I think it should go up in price.
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If the machines have killed ALL the other defenders why don't they attack you? The machines are pretty damn easy. I never felt like i was about to die. And this is with the difficulty jacked up? EffingGames are you bad at games?
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The real question is: What happened to the other defenders? These enemy machines didn't kill them. They don't even attack the city defender... So where did they all go?
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i think u should b able 2 keep half the metal u collect if u fail and being able to upgrade after a fail would b nice also if you could change AI for the turrets would b a good addition 2 the game as well
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the downside of this game is that due to the fact that repairs come from your upgrade budget you either ace it upgrade faster and get an easier game, or fall hopelessly behind. some auto repair per wave could greatly reduce that. never played before turret nerf, after you just dont have the weight of fire at some point to stop getting hurt badly and once you do your income slows to a crawl and you are headed for doom
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Game glitches quite badly when you finish the wave, and the doors integrity is at 0%. But other than that, it is good :)
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If there is no reason not to always hold down the fire button, you really should provide an auto-fire option. Constantly moving back and forth to pick up corpses adds little to the game. The blatant rip off of one of the weaker parts of the Matrix movies is a bit sad and unoriginal. Gets repetitive and boring quickly.
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It would be nice if I could keep my scrap metal after I fail. If I get destroyed the first time, odds are I'll get destroyed again.
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*robot 1* i think we should make peace with the humans *robot 2* WHAT after they have killed billions of us *robot1* because we flew towards that wall while they had a human in a robot suit shoot us with lasers and shit *robot 2* WHAT YOU SHALL BE BURNED AT THE MEGACIRCUT
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Some things I don't get... Why don't the robots go after me? Is my suit indestructible? If so, why don't they use that same material for the door? And where's the army for this stuff?