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As your reward for defending the city you get a ton of chicks and a holiday in your honour. Damn that's pretty sick for getting to use a suit the fires lightning and getting to kill hordes of robots
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Wow, I was randomly selected to go to war against robots... It just reignited my fear of being drafted into the army.
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So wait. A random, untrained civilian is able to fend off multiple waves of machines, but well trained soilders that could have had mech suits too, died by robots that are too enthralled by that shiny metal door to attack the player. Sounds about right. :3
Anyway, as what other people have said, ti comes down to mindless shooting while walking back and forth. As someone said, tracks on the mech suit would be better because there is no actual place or time to jump. More upgrades (Ability to reinforce door would be really helpful for me), enemy types, and if you're going to have jumping enabled, then have a vantage point (like somewhere on top of the map), to jump to.
Other than those, loved the game, it was fun to grind for metal to see the new weapons and upgrades for turrets.
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Since this is so clearly based off of Matrix: Revolutions dock fight, why not have other resistance to back you up as well as turrets? Also have squids attack the player, maybe they flash red as a warning.
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the game become boring when you have all the parts upgraded and you just run t the left and the right collecting iron
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Great game, 4/5 for me. But needs more upgrades, like 2 different weapons for the robot (has 2 arms right?) and 3 different turrets, some kind of door upgrade to have more life points, special weapons like freezing or poisoned... And also will be great if able to choose between control the robot or the turrets or both, could make it much more interesting
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Amazing that you have all that action with no lag! It was very easy though, especially when you get the final gun. Also there is no incentive for buying the EMP parts so I just bought everything else first and that made it crazy easy.
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May I know why I have to wait, doing nothing but jumping around and hearing the alarm sound, for around 15 minutes until the game actually begins?
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Nice art, smooth animations, nice weapons, nice sounds & music.
But as a lot of people say, the game gets way too easy and repetitive towards the end. Try to fix it, shouldn't be much work!
4/5 great game.
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Do those machines have tentacles, and they are trying to penetrate the your doors with them? I sure hope random citizen isn't female... or do I?
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Robot1: Hey, theres a guy killing us all, why dont we try to kill him 1st.
Robot2: Nah, after he's killed thousands of us we'll probably manage to let the door fall on him.
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The weapons are way too powerful. Especially the "Thor's Cannon", aim at the spawn with it and you've practically won the game. Also I agree with all the stuff PTfasd mentioned, about the playing modes, enemys, upgrades; etc. Also how about the machnies NOT vanishing after a few secs? I mean, sure having to run around while shooting does "somewhat" increase the difficulty, but. Running around in circles all the time (what I suspect most of us players are doing) to get the metal you need for the upgrades gets a little... uh... weird? Don't know but in my opinion it just doesn't add to the game.
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The starting screen with the whole premise of the game (and games of this time) coming to you as an instant message on a smart phone just cracks me up.
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"The machines have killed everyone defending the city. You have been randomly selected to mount the final defense." Okay, heads we get that guy who's still alive, tails we grab that corpse over there...
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I think the point of mean's comment is not "why can this suit jump" but "why bother making the player able to jump". The concept isn't bad, but I have to agree with previous commenters that (a) it's *very* reminiscent of The Matrix and (b) the gameplay is somewhat repetitive. (As far as I could tell, it's "hold down the fire button and run back and forth constantly".)
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It would have been nice if someone had mentioned that we were supposed to collect scrapped enemies before the end of the first wave.