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Oh, and everything could use a once over by an editor, a few words were left out, or other such grammatical issues. ^v^ bur still, things got across, as I said, great game.
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very powerful, and horrible. I look forward to the next installment where the Elders pay dearly for their atrocities ^^
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Soooo basically just run through the whole game and buff armour and life and you can't lose.... Not even a boss to battle..
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It seemed like a pretty good game at first... but the instant kill enemies... which randomly absorb a lot of my attacks, regardless of what I'm attacking with... that's just a terrible idea. I'm sorry, but I can't finish this. It has ceased to be fun. What would have been a 4-star game has been reduced to just 2 stars.
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Game is honestly pretty easy... After you get all the high tier stuff, there's no reason to fight the monsters anymore, as it gets tedious, and you can just run through till the end.
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Enemy absorb feels very awkward. Relying on 1-2 spells to be able to kill Necromagi (45s CD each) in order to auto them to death just feels wrong. Using a weaker spell (stun them, armor break, w/e) will let you auto... but without x3 damage modifier, your odds of outdamaging yourself (absorbs) is really questionable. By floor 5, players can (and should) avoid most fights when spells are on CD just to save time.
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This game seems really thrown together. There are a lot of things odd about the design, there are a few killer bugs, and its a little clunky with the combat.
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I have the best items in the game but I have to wait for my spells to cooldown because I CAN'T DAMAGE ANYTHING! I'm on the 4th floor. I'm going to start avoiding the monsters and just run through. I have an idea what the 5th floor is going to be... Monsters that are invincible to magic and physical.
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Eh, I think you need to tone quetzels down just a smidge. I don't have the spell thats effective against quezels. I tried to buy it but I needed all the otherr spells first, once I bought them I could no longer afford it. Theres quetzels everywhere now roving in packs, and I can't kill them. They block all my sword damage, and their health regen is so powerful my spells can't break through it and I have them pinned against a wall while I sit and spam it at them. So the game feels mildly broken. I don't feel like going backi to try to find grass I missed so I can buy the spell I need to have a chance. And I can't really go on because I can't kill these things that are everywhere roaming in packs.
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i did 3 of the last items and then didn't know how it lost 1700 in 1 second till i read in comments of the necro shit. Forgot to save.. So .. Goodbye until badges are add to the game. If not goodbye forever :) Hope next time player can move diagonally ...
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The whole "Necromagus can instant-kill you" thing didn't really bother me too much, since you can avoid it just by keeping your distance or stunlocking them, but then I got hit by one. Just a small setback, I thought. I'll try again, I thought.
My save point has me surrounded by at least 4 of them, in death-poke range, with all my spells on cooldown and I am immediately instadeath'd again. Repeatedly.
I eventually managed to get out of their reach before they could poke me, but by then I didn't really feel like playing anymore. Spawncamping isn't a fun gameplay mechanic when it's inflicted on the player.
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quite boring after getting all the items/spells, wish they had a better ending, didn't know it would be a cliffhanger into another game sigh...
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Fell asleep on the second floor, might be because I'm big fan of roguelikes and there is none of it in this game, smooth ride no spikes... yawn....
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Has some interesting and original systems, but there are some massive balance issues, mostly regarding the ridiculous amount of opportunities to heal yourself and stupidly long spell cooldowns. 3/5
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Start game without sound is a beautiful option that should be in every flash game. I'm sick to death of having my ears blown off.
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I would have made it all the way through without dying, but less than five minutes from the end I ran into a necromagus hidden under a colossus.
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Unfortunately small variety in character development and equipment. Need a t bard, an assassin, and other character paths.
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...this game is okay but on floor four i keep instantly dying for some reason and its.......really creepy in this dark place with loads of corpses.....
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The game only has five levels. If the Necromagi bother you that much you can just walk past them... with any decent boots or a lot of bad ones you're faster than any of them and can easily just walk past...
Also, you really don't need to grind anything in this game ever: you'll end up maxed out by floor 4 anyways.
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I am like everyone else, was enjoying the game til you ran into necromagi. I don't mind an instakill feature if its like a once in a blue moon mob that you have to prioritize. But there is times there is fking 3 or so of them. I died once and will never touch this game again. I give this game a 1 star since I can't give 0. That is just gamebreaking.
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Too grindy, more or less only linear upgrades, and the enemies aren't terribly different apart from needing a different spell to kill or being one-shot BS. The gameplay is dull and lacks variation in general.
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Count me as another who quit as soon as the necromagus did an insta-death attack. That's just a stupid death, as opposed to one where I messed up.
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This game actually plays far more simply than it appears to be. I was able to clear this game easily by (1) getting a mantle, hero's helm, and aegis ASAP (2) equipping 2 judgement beam and 2 divine beam skills (The former reduces dodge AND armor, while the latter stuns. You need nothing else) (3) eventually equipping a Qatar, Elven Crown, Aegis, Golden Armband, and TWO Golden Boots (this makes your move speed so high that you can walk through enemies and they won't have time to hit you, as long as you don't stop moving). Once you reach this point, you pretty much become immortal. Nothing can touch you as long as you keep moving, and everything is incapacitated vulnerable whenever you drop one of each of your two spells, allowing you to mop up enormous mobs in a few swings. Enjoy! (;
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Floors 4 and 5 get really repetitive, and I find myself waiting for cooldowns longer than I find myself actually playing the game. Plus, insta-kill is a great thing to give the player, but to give it to the opponents as well, especially when you can be mobbed by said opponents, is no fun at all. It started out great, but ended really poorly. 2/5