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This could be a lot of fun, but it's fatally flawed. For instance, saving and then reloading later to find that you're swarmed with monsters that you've already defeated, yet your skill cooldown is still in effect. This doesn't make even the least amount of sense.
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Fun hack-n-slash. Reminds me very much of that old multiplayer arcade game. Aside from an inventory bug, very well done. 4/5
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To those who don't know yet, AEGIS SHIELD IS OBLIGATORY, lightning traps are going to beat the **** out of you if you don't have one by floor 3.
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How i kill necromagus: Claymore + Judgement beam, this will stun them and reduce their defense, afterwards strike strike till they die!!!
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Get an aegis and a stun item and then just do some non-stop dash. That's how I got at the end of floor 5 quickly. I died a couple times because it's t a 100% chance of stunning, and you get screwed over by your RNG sometimes, but still, saving every now and then helped alot.
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necromagi are overpowered. one hit=instant game over causes extreme confusion, especially if they are hidden behind other enemies. even if it was like 10000 damage over 10 seconds or something you would atleast know you got hit before game over, and they have way too much defense. they are immune to "beam" spells, they have like 2000 hp, and they have a 20% chance to heal DOUBLE the damage delt to them, from any source. they are harder to kill than the colossi and infinately more deadly. i dont mind too much that they instantly kill you but they take too long to kill. half way through the last level i figured it wasnt even worth my time fighting them anymore and ran for the exit to hopefully get a great boss or a grand ending, but i just ended up disappointed.
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Well I kinda enjoyed the game, but the oneshot kill you is too frustrating. The ending is also very anti-climatic, I expected some sort of big boss monster at the end, but it was just "I quit".
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The first 3 floors are nice, then it becomes "watch the cooldowns". Your sword becomes completely obsolete, as all the items with +dmg. Guess that's a 3/5.
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Other than that, I like the upgrade system, though bandanas and shoes are waaaay too difficult to find. The combat system could use a spell extension (such as adding keybinds for zxcv), but is otherwise smooth. Upgrade system is straightforward, and it's easy enough to complete if you pretend you're a lawnmower.
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Good concept, but poorly executed. There should be some sort of monster compendium available after you defeat monsters...I still don't know how the hell I killed the typhoons. Also, the ability to damage stuff with your sword pretty much disappears as the game goes on - it essentially just becomes a stun stick while you wait for your spells to come off cooldown. While I'm on that topic, cooldowns are WAY too long. When every single monster that I'm fighting is resistant to a different spell and can't be damaged by my sword, it's frustrating waiting for the spells to come off CD. As others have mentioned, the dash "keybind" makes it difficult to control your character. When I try to cast through a wall, since that's the only way to "kite" some monsters (as Typhoons outrun you otherwise), sometimes my character will attempt to move around the wall instead of aiming through it.
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Earlier levels were really fun, but when you have to wait 30 seconds between attacks (or open up a menu to change skills) to kill a single enemy, it gets really old really fast.
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A lot of flaws to be worked out. The game also suffers greatly from sticky movement and some times unresponsive controls. Was entertaining for about 10 minutes, but then I killed a monster and got struck by a trap upon its death that caused great damage and froze me in place while a slowly burned to death. =/
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Interesting game design. Dungeon delving hack n slash with forging capabilities instead of praying you get the right item instead of sh**. The Necromage was a one hit kill, which is pretty bad, but also logical. The enemies having Absorb (including Necromage) adds a difficulty curve, but I managed to get all achievements in one go. WOOHOO FOR FARMING :D
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My suggestion, since mid to late game your attacks will be magic almost exclusively, you should work on items with the focus stat in mind.
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I'm honestly interested in a sequel, the game has potential to it and an interesting story. Some of the enemies were bulls#!*, but I liked the challenge.
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Games that depend on cooldowns can fall flat when the combat becomes really straightforward. I spend the majority of my time in this game waiting for cooldowns to end. I shouldn't have to, but I do.
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I don't see why there are so many dead dudes around. Every-freaking-where are healing stones, can't they just, I don't know, stand there?
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Good to note: the same arcane magic attacks can be slotted multiple times at once, and refreshed with another 4 set of another magic.
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While I like some of the ideas here, the combat got very frustrating, especially near the end. I question the decision to make enemies that seem to have a chance to absorb any damage you deal, and the game's general reliance on dodge and block chances, leaving much of combat to chance.
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So wait..the ending is you throw down your weapons and run away? No boss fight? Just occasional small hordes of minions that half a 50/50 of either absorbing your hits for health or insta-killing you? 2/5
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This game was a 5/5 for me until I started to fight the necromagi, having to wait 45 seconds for all my spells for each one wasn't worth it.
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Q.Q I was having so much until the one shot kill necromagus people came out of nowhere and put me all the way back to the beginning of the level. There easy enough to kill but if you don't see them underneath a mob of monsters it's pretty disheartening when you hit them with your sword then the magus touches you and you die ;^;
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3/5 amazing game but is stupid how a creature killed you by 1 hit, independient if u build full tank -.- at least the half and a less armor/evasion to necromagus
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minor gripe: when I move towards and hit a heal block, I end up turning towards one of the sides so I find myself aiming the wrong way if I happen to use a spell, kinda odd when you don't auto turn upon hitting a wall or stone block.
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A few criticisms... 1.) If you're going to bother with keyboard controls, would it be so hard to make the hero auto-target the closest mob? 2.) Forge doesn't include equipped items. 3.) Aside from the forge list and counting things out, there's no indication of item rarity. 4.) Mobs go from manageable and heck, even pathetically weak to typhoons you can't hit without magic. By the time you hit mid-game you're effectively nerfed. 5.) Somehow I lost arc between levels. 6.) The achievement for level 2 didn't give me any HP bonus. Was at 900 on lvl 2, and was at 900 on lvl 3... wtf?
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Not bad but something keeps instakilling me on level 4 and I don't even know what it is; because of that little fuc kup 4/5.