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@kshizzle After you've taken the gold mine area, place a knight to protect both your town and your access to the gold mine area. Then just save cash and wait for some AI players to die. And remember that many of the AI players cannot conquer each other. So sometimes you can take territory that cannot ever be taken back.
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If you really like this game, check out the game that inspired it; "Antiyoy Online" by Yiotro in Google Play Store for Android.
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unfair definitly felt unfair. but after beating a few levels its actually very fun and idk if i wanna go back down in difficulty lest i steam roll...
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Seems like my objectively correct feedback made a few kids mad. Second to last zombie level just proves my point, you have even less time than before because zombie villages generate mana so quickly the dread knight can spawn as early as turn 3 before you can even get a 3rd villager, and you still can't defend yourself or you just accelerate the summoning. There's no strategy here there's only one way to win and it's cheesy.
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Very sheer line between "This game was made by a genius" and "what idiot thought THAT would be a good game mechanic". I don't even know what you're supposed to do vs zombies, playing offensive just gets you infected, play defensive and they climb your walls, starve you of coin, and eventually send an immortal tank to bulldoze you
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simple yet super amazingly complex and surprisingly difficult. really fun to play tho, hours could burn through this game without you realising it...
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The toolbar at the bottom of the screen for building units should be on one of the sides of the screen for the desktop version of the game. Would give a much better view of the world for monitors that are wider than they are tall.
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It's crazy how one of the best Kongregate games only has 4.2 stars while bad mobile games have like 4.5 stars. I guess Kongregate users are way stricter when voting.
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@quackduck314 mind making a video? idk how to cut them off from resources since they get 70 coins after i cut them off
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@JeremyS2109 - focus on building up your income and army (those first two turns you obviously have to) - and then get close but not too close to red on turn 4, and on turn 5, you should be able to cut them off from *resources* so that on turn 6 you can finish them off as they have no defense
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Old school kong player, wanted a little giggle while waiting for some dialogue in a joint game with the misses. Found this randomly. What a bloody gem mate. Well done.
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@Rockphed when the bug happens, the undo button does not work. The end turn button starts flashing and I cannot click anything except end turn. Even if I have active soldiers, I cannot move them.
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This is an absolute trash game. Zero strategy involved. Would you like to start a map surrounded by enemies and scattered to the winds with no way to possibly defend all borders at once... well, too bad, here you go. Like Risk, but more terrible than that terrible game.
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@Crystal8Witch: during a turn you should be able to use the regular undo button to work back through everything you did in that turn.
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There is a bug where I can rewind to the end of a turn. It won't let me undo moves or make any additional moves in that turn. The only option is to end the turn and get right back to the position I rewound from in the first place. So, the bug makes me waste 1 of my three rewind chances when I go to use a rewind.
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@marsrover2: The zombify option for conquest levels is new, in addition to what they said in their last blog post (as linked in the game).
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The original maps are real cool, but the fanmades, a lot of them are bugged, or have only one path (move by move) to win, killing all the fun and creativity. Stick to the original maps, if you want to enjoy a game, not lose just lose time and patience.
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Finally the option to zombify any Conquest mode, even mode: Zombies. Next would like to try all Expeditions with zombies on. Maybe unlock zombify expedition only after winning it first.
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@Candraedra: I'd add there that while conquest maps aren't designed with a specific solution, it's also rare that you'll have no chance to win one. You're placed by the same algorithm as everyone else and get your choice of nine variations on it to avoid starting in an unwinnable spot.
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@somelame conquest is maps randomly generated based on your inputs and some have no solution. expedition is maps generated by the creator or the player base, and each one has a solution.