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After i understand how levels work, spending points in "pixel" and "magnet" feels pointless. its like spending points on a Fast Forward button. In most games you relate "magnets" and "more currency" with investments that will payback after a time. I am not complaining... just stating it was... diferent. (5/5 and waiting for the story mode)
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i hate that fcking background shit that pops up all the frikkin time. makes me not see a bunch of enemies which then hurts me.
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I am really enjoying this game but I'm stuck trying to get the marksman trophy. I just wish that there was a way to get seeker bullets to make that trophy a little easier.
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Found it very laggy and the power up menu pretty much span without me clicking on anything, which was VERY annoying.
Anyway, would be nice if you could see trophies during a level and the current and highest xy (so for example current chain is 35 you need 50 or highest was 49 out of 50)
Also which trophies were actually which level before actually getting them would help, assumed I had all the "bronze" as I had all the bronze named ones and the first 2 kings but no idea which were still bronze and even if it was worth spending extra time doing early in the game.
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i have all trophies except
the platinum trophy for getting all the gold ones
which means no trophy for getting all the platinums
which means no trophy for getting all the trophies ):
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You have an issue in the game where when the player moves all the way toward the top, bottom, or either side, the player will become stuck and able only to move side to side or top to bottom -- this is really frustrating :) Looks like one of those one frame off errors. Great game though, love it!
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Great game. I liked it and couldn't stop playing until i earned all of the achievements. Thank you to whoever was involved in making this game.
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Real fun game...but its more of a strategy more than it is than a shooting game. you see, skill points become very rare after leveling 10-20 levels or so, and at the same time spawning more foes... i advise that at most skill points should be used on HP regeneration before getting the offense skills. in the next few versions that you will make, either place more power ups (shields, health packs, etc.) to make the game a bit less stressing. Rate this up if it helps.
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figured it out i was doing it wrong gotta stay far enough away from them. also, with all trophies you have to be level 54 to upgrade everything all the way... CHALLENGE ACCEPTED
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lari if there were checkpoints the game would become so easy we'd never play through the whole game. man up and learn to weave and circle D:<
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Either I stink at dodging, my computer is too fast, or EpicShadow deliberately designed the "Platinum Chain" Achievement to be incredibly hard. As in "Meat Boy" hard. Every single other achievement that didn't have Platinum chain as a prerequisite was a walk in the park compared to this one.
Still, great game! Might recommend an auto fire for the sequel, though.
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@Yoshidude That can happen in any (mouse controlled) flash based shooter if you click off the screen. It has to do with the cursor tracking subroutines.
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Excellent game! I really appreciate that speed and handling are not artificially sluggish at the beginning. There are plenty of interesting things to upgrade; piercing was far more useful against the vessels than I expected.
Minor issues: The game uses exactly the same sound when your shield gets hit as when your ship gets hit, which is counterintuitive and makes it harder to figure out whether your chain has been broken. Deadly mine explosions look identical to enemy death explosions, which don't seem to harm the ship. And pleeeeeease add an autofire option for those of us with RSI. Any chance you can fix these for part 2? :)
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i can't tell anymore what i have to collect and what i have to kill. where am i? what are my bullets. i am bliiiind aaaaaaaaaaaaaaaaargh! 5/5 <3