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Here a tip how to get most hard trophis, chain 1000... upgarde fire spread and rapid fire, stay in midle area kill fast all incoming ememis primary purple than gren if they move to center, and try avoid droped pixels, more pisels you get faster lvl up this mean more harder enemy coming, chain cancel while you get damege so try avoid pixels and dont lvl up so fast, i finished this trhopis at lvl 3. Sorry for crap English i hope is easy to understand.
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I made it to level 35 (making use of the bonus points from achievements) but I find it annoying that to get a highscore you have to play the game in the most boring way (=trying your best not to level up). The game would be much better in my opinion if the score was a measure of the pixels obtained rather than of the number of enemies killed. Meaning the further you'd go in the game, the higher your score...
...Right now, if you manage to stay in level 1 forever by sniping at enemies far away from you and never collecting the pixels, you can get an infinite score. But how boring would that be?
Other than that, great game.
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PRO TIPS: However alluring pixel drop and magnet power ups are, they are VERY counter-intuitive to getting a high score and MANY of the trophies. If going for score and/or number of kills and combos, focus on improving firepower and NOT leveling up. This will provide you with weaker enemies for a longer period of time. I got many Platinum trophies with my first application of this method :)
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My highest level so far is 22 and I have all the trophy (that at possible) other than the largest shield trophy. Is there something special I have to do?
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Suckage. Overly twitch-based, and too soon. No thank you, too many random pixels around to tell what's an explosion, what's an enemy, and what are pixels to grab. Meh. 2/5
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I enjoy it. But the leveling up is rather rough. Gets really fast and confusing, so it's a great difficulty game. Would definately be worth putting badges on. Needs a save feature though.
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A kill chain is acquired by killing enemies without getting hit. Killing 500 enemies without getting hit would be a 500 Kill Chain.
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The amount and strength of enemies is completely based on your level... That means upgrading pixel drop and magnetism is actually harmful, because they help increase your level but don't increase your fighting ability. In other words, if you spend points on them, you have to fight harder enemies earlier without the benefit of stronger weapons. I think at least partially linking enemy strength to level is good, keeping it a manageable challenge at any strength, but the enemy level should also increase over time. Otherwise, turreting and never picking up any pixels is the smartest way to go. It also makes it impossible to play forever at the maximum level, so that it always gets more challenging- i.e., fun for better players too. Just my thoughts. Still rated it 5 stars, but I was disappointed to see what would normally be my favorite skills hurt me. Thanks for listening!
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hey the hackers are just retards... the mods can just look on that and find the hackers and they get banned or w/e and 5/5 great game!+ if you agree
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Its very easy if you max firerate and max fire spread,while upgrading spread,also upgrade regenerate.then upgrade piercing and power.
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In order to get a huge chain, pour all your bonus skill points into fire power. You can add 1 to piercing if you want. Then, get a shield and stay in one spot. If you dont collect pixels, then the enemies stay fairly easy to kill before they get to you, allowing for a long chain.
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The 500 and 1000 combo's aren't really hard if you use your brain for a few seconds. Just dont move (turret mode) and kill enemies from the start, they wont get stronger so you can get that combo easily. It's a bit boring but it works!
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Need's some type of progress or ending that's noticeable. If enemies strength and, frequency are based on your level then the game is pointless.
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Maybe it's just me, but I feel the Gold and Platinum Chain combos are too high, and should be lowered. Possibly 250 and 500 respectively.