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How about showing stats for every monster and forge character? Like how much they hit, and how much hp every character have left, so it is easier to see how much there is left of each character. Also how much they hit on what, if you would do that in any near future.
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When forging the army, instead of clicking for every one of them, you should make another system. Like clicking once, and all of them gets released, one by one (1 per second to start with for example). Then, you should be able to upgrade how quick they release from the "base" one by one. Upgrading their strenght as more monsters will be made would also be cool.
NOTE: Please upvote if you agree!
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Great game! Needs more features and upgrades though, but good job so far! :) For example the transmuting needs to have more upgrades, so that it almost insta transmutes at the last upgrade. Also, there should be more things you could do while grinding the other stuff.
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Hey, I'd like to say this is an amazing game. It may be short in it's current state, but it is loads of fun! There are a few things I'd like to see, such as a way to disable the dropped ores in the Mines perhaps? I was very impressed with the Boss, although I would very much enjoy a way to re-do it, or maybe more difficult versions? This game may be unfinished, but I certainly am hooked. I can't wait to see what you add onto this, but whatever it is I'm sure it'll make your excellent game that much more excellent.
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Very short game... fun in a way, but as it stands... completable in a few hours/a single day. The diamond rain after killing the first boss is abit much.
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It would be cool if when you send out your troops they stay outside and when you want to send them back just click their icons again to send them back inside, it would save a lot of time
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Simple thing i'd love to see. Transmute Titanium in Diamonds. I'm talking about like 100 Titanium 5000 Diamonds or so.
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A clear and delete button for the transmuting would be nice. Because it takes a long time so if you click the wrong one or change your mind youre waiting forever. Just buttons for clearing 1 at a time and all in the queue would be great
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Okay, I have all upgrades now except I haven't maxed out coin value. I got all 11 minebots, all the pickaxe/saw upgrades, etc. I have nearly 5,000 Titanium as well. More updates plz?
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The fight screen needs more content; once you start mining adamantium fighting stops being useful, I reckon you should be able to choose the difficulty or something
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How about adding the option to spawn all of your available soldiers of a certain type at once? Instead of having to click to spawn 10 Copper Warriors every time, and 8 Tin Rangers, the option to hold ctrl or shift to deploy all of them would be great.
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i don't see any difference in upgrade the value of coin past 200,000 d, currently just finished buying the 1,000,000 d but the increase in coin is still the same.
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Why do all gems suddenly disappear when I go to the tree screen? (They immediately start spawning again, but it would be nice if I didn't lose that 50 or so diamonds.) Also, for anyone asking - Titans aren't added yet. They're a unit that is being made right now, but doesn't exist yet. From how the other units are, I'm guessing they'll be able to be crafted for 100 titanium. I also noticed this: TITANs are made from TITANium. (Titanium has "Titan" in it, and titans will be made from it.)
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If you shoot a projectile backwards (by having a ranged unit shoot when turning around), the projectile will keep on traveling, past the wood-cutting screen, and then past that.
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Can the nodes be expanded to fill the whole screen? Mine bots waste a whole lot of time doing nothing on the right end of the mining screen.
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im sitting here mining a ton of copper then transmute transmute transmute and make somthing to defend then doing it all again!
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I could be mistaken but I swear something's buggy about the late-game Coin Value upgrades. I was seeing my diamond count bump up in increments of ~30 every second or so, and after upgrading I was expecting it to go up to ~60, but I believe it stayed the same. Might be worth double-checking?