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For anyone wanting to use an auto clicker, the fastest you can go is 17ms intervals. any faster and the game derps out.
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Here's a quick suggestion for another resource screen. You could do a farming section. You could have like apple, oranges, lemons, banana trees etc. The higher the quality of the tree, the longer it takes for it to be harvest ready. You could get harvestbots and stuff too.
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Why can't you transmute in the opposite direction? i.e. turn 5 adamantium into 100 cobalt? Seems like the resources back and forth makes more sense that way.
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A great game with great music, one thing that I suggest would be planting. Even though it's similar to cutting down trees, it'll provide another level in terms of going along with mining and chopping down for material.
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I thought a game where you saw a tree that bleeds money was kind of weird but then I got to the boss fight against a giant diamond in space where you fire money and gems out of your chainsaw at it and when you win it rains diamonds forever. 5/5 would log again.
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Also, i'd just like to note that it's possible for money to accrue faster than diamonds (they don't get converted fast enough), so eventually you end up with a surplus of money/gold that isn't really of use to you.
Either that, or it's a data/graphical bug.
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I like the format, having different screens for different resources, it's a nice little departure from the usual static hub of most idlers. Obviously your work is cut out for you, but it's a nice start.
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I'm unable to select any buttons (buy/upgrade). They look like they're in the wrong spot - part of them are underneath the > button (to get to the mine). Same issue in the mine area.
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Gotta say.... The anticipation is killing me. I need to know what this Titan business is all about... like right now.
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Instead of making the transmute faster, just allow us to choose any multiplier of 5 (5, 10, 15... 50, 100, 150... 250k... 1 million) and transmute it all together instead of going 100 at a time.
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There needs to be some sort of auto-transmute upgrade. The lower level metals become useless very quickly, and to use them takes up your transmutation slots that you need for utilizing your better metals.
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Just a response to the developer: I have seen the end, also i really like the pixel art and would like to see more things from you.
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What about a small, medium and huge(by a few pixels) instead of a bunch of cubes? I don't know if others have the same problem, but I can't farm battle because I get a load of cubes and they cause terrible lag :(. You could either do different size to represent few, more, alot or put a max limit on how many cubes can be on screen at a time. Anyways, good Idler
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be nice this was an idle game but it not like others games i play least i earn while im gone so i went 5 star down to 1 till thing change and fix
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I love how the transmute throws the items on the ground, and how the battle makes it (The loot) magically move to the air, then falls, great job on those!
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Maybe a "Upgrade transmute output" (So it takes more to make more, like 110 for 6) or a transmuting station (like sawmill) that transmutes AUTOMATICALLY from one thing to another. (And players tell it what t transmute!)
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To add to xfactor529s post: there should be some mechanism of automatic conversion of lesser resources, something that leads to tin transmutes being done automatically in the background as soon as you reach titanium
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The game creator should also listen to xfactor529's comment. Maybe upgrades (less expensive upgrades, mind you) could allow for transmuting more metals at once (1000, 10000) with other upgrades allowing for better yield (like 100 yields 10, 20, 50). And then having something to do with the titanium would be nice- perhaps an advanced weapon that can actually kill the big diamond.
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Can you make v2.3 more linear? The game is good, but uranium part is really slow and makes this game turning into pure idling, what is a bit boring :-/
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it would be advantageous if the deployed warriors would stay by the enemy and fight instead of going staight back home if they pass the previously killd one.
i am kind of tired of allways clicking as fast as i can so that all my troops can attack at the same time.