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Hi Ex, Im RampaGZ from the stream, sorry for leaving in the middle of the stream, I went to my grandfather. And yes, I completed the game and now i want more AND MORE!!! The mining needs upgrade for the transmutate speed :)
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Money definetly grows on trees.... or actually comes flying out when you hit it.... Minecraft needs this kind of logic.
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@Andrewjmanning First of all it's not anticlimatic at all - new content is constantly being added. The dev. has been livestreaming his progress on the game almost every day for the last few days so that he can see what the people that play the game want in it. Secondly, that so called 'impossible giant diamond' really isn't that impossible. I've beaten it four times on my first try. Finally, it was released because at the time, it was finished. However due to an incredibly positive set of feedback the dev has kindly decided to keep the game moving forward. The comment is appreciated but if you are going to bash on the game and the dev please have your information straight first.
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The game is good..but the music is better :P
I loved it :D I finished the game, but let the game on only to hear the music :D
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I thought this game was a fun way to waste some time until I realized the game is entirely anticlimactic. In fact, it's basically on its descent as soon as you get that first diamond. You go for titanium, only to realize there is nothing on which to spend titanium. You try to spice things up by hitting "climb" and fighting some ridiculously impossible giant diamond. Maybe beating the diamond is the end of the game, but after 20 attempts, that started feeling like an even bigger waste of time than trying to mine titanium.
Interesting ideas for an idle time-waster. But perhaps finishing the game should have taken precedence over releasing it to the public.
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The Admantite Templars are currently useless. They are only effective against slimes/poops, which are already weak to Warriors which you have 10 of. Make Tin Golems weak to Templars; mess around with Titan weaknesses and advantages later, when they are implemented.
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A fun idle game that can keep you...not idling!
The use of three screens is brilliant. I can't wait to see what more is done with the keep screen.
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(eng)the game is very good ,but better if it was more often came out of the pack ! I put a solid 5 stars out of 5. (rus) игра очень хороша ,но лучше было если чаще выходили обновления ! ставлю твёрдые 5 баллов из 5
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Is the diamond boss going to come multiple times, the one which comes when you climb the tree? What do you get if you beat it, is there any difference? It's actually quite unclear if I beat or lost to it.
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New snails should be placed in the biggest space between already placed snails. That way, you won't get 3-4 snails close together and 1 far away with empty space between.
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snails and bots should have 2 sub categories, ones who are harvesters, others who are collectors. this way we could manage them abit too. put like 2 bots to tin, 2 to copper, 2 to cobalt and 4 to collecting. same with the tree. we should be able to place some snails to eat the tree, and others to collect coins. i hope you got some good new ideas from it. cheers and happy developing :)
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Hey for you who play this game.
1. When going to mining screen, you can move.
2. It starts to mine when you move.
3. To get units you go to mining screen and click "forge" and there the units are.
Enjoy
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like xfactor529 said, maybe a higher transmute exchange rate would solve it though, say exchange 5000 copper for 50 tin at a time
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Would be great to be able to cancel queued things. like when I accidentally click the wrong transmute or wrong warrior, I want to be able to cancel it.
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i am not getting the right amount of diamonds. it says how many gold i have total, but if that was amount was true i should be getting thousands of diamonds pers second. i am only getting like 50 or something
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Make some click speed cap for axe or make clicking work with chainsaw, otherwise buying chainsaw makes no sense. I found it will be better to start over and just avoid chainsaw :/
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I'll echo the comment about transmutation time. Assuming you don't actually need the lower-level stuff (say, because it's copper), it takes 20 transmutations to power a single next-level transmutation. With all transmutations taking equal time, that makes the lower-level ones completely worthless, since they do nothing but clog your queue. To fix this, I'd be inclined to recommend an unlock to allow transmutation of larger batches. Being able to optionally transmute stuff in stacks of 2000 would nicely solve the problem.
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Mining not working :( I bought cooper and wainting, and wainting and nothin happen... I can't bay enething in mining...
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I think it would be cool if the game could progress into even more areas. Stuff we get from killing super hard / elite monsters could let is progress to another area to the right of the keep. Then maybe something else and we get to go to the area below the money tree! And so on.