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I saw people mention the green box under forge in older posts. How though do I change the number in that box from the default 100 to something larger? Probably pressed every key on my keyboard by now.. :)
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Possibly add a blacksmith to automatically forge for you (bought with diamonds). With settings of "X amount/Whenever possible" And then upgrades to make him automatically do it faster. I think this could go hand in hand with Vizthex's idea.
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why is it that when i get stuff of any kind it just dissiperes it that spost to happen. like i am mining and *poff* i have no copper so i am have 3 i just mined and is gone, transmunt in to tin and the tin is gone is the a bug or not
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For those who are having trouble transmuting: look for the green box beneath the forge button, when you're in the buy menu. Click it and type in the number of ores you want to convert. E.g. if you type 100,000, you'll convert it just as fast as the standard 100. Which is why transmute speed should really be replaced by a higher conversion rate, as vizthex suggests.
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I guess the scale of the robots saw and pickaxe damage could be a little bigger. Also I give a +1 to the people who said that transmuting could be faster for lower tier ores and have an upgrade for the transmuting output.
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Once you get a Titan you really have nothing left to do in the game, I have the max amount of Troops, Gems, Snails, and Minebots
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I think it needs upgrades for the different units and the enemies should get harder to beat the more you progress and appear more often.
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Exception_e, I have two questions to ask. Since you reduced the the enemy spawn time, how much did you reduce it to? And how long was the regular enemy spawn time? Please answer somebody or hopefully developer.
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Oh, and should add upgradable fortifications to the village would be great...archer towers shouldn't be difficult to build with all that wood and stone hanging around. Walls, moat, drawbridge, catapult with stone ammo all fit neatly into the stone and wood supply
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Suggestions: Have foray button providing 10 different areas to clear for random loot (items, perhaps?) give areas unknown (but not random) difficulty so the player has something to do with all those troops idling about. BACKSTORY: A jealous king sends monsters to attack a successful guild of lumberjacks and miners. This game has loads of potential and most importantly is *fun*. Every so often, send a *BOSS* monster with warning in advance (reports indicate gigantic beast is approaching the village!) Keep up the great work EE!