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If I force a ton of battles, I shouldn't be attacked for a time proportional to the amount of baddies I killed. Not sure if this is implemented or not.
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also this would be a better game if after you get the chainsaw you have the option to buy a machine that mulches the tree giving you more money faster that the chainsaw also your guy rides it
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Why am i not gaining any copper at all? i can't even perform an action to mine, is there something i'm missing/not doing or is it a bug?
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I think there should be some sort of auto-deploy for your troops. its an idle game, so if i let it idle and get attacked, i lose ore, while all of my units just sit there and watch it go. thanks obama
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The pace of the soldiers on the battle screen should be manually changeable with WASD, if you don't click it fast to deploy all units, it messes up your line and make some of them die. And we should be able to autodeploy and/or make a lineup production (like in the mining screen) so you don't have to be actively playing to do something on that screen.
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awesome game! Few comments, it would be cool to be able to clear the que of transmuting stuff, just incase I que up a lot of something but want to transmute something else without having to wait. Also if there was a way to deploy all troops at once. Other then that its great and can't wait for it to expand.
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Can you make an update that we can assign minebots to a ore and make it so they don't mine some ores because when they mine copper for me it lags my whole computer.
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Imagine if there were more golems, like a copper golem which gives tin on death, there's the tin golem that gives cobalt, and then there could be a cobalt golem that gives admt. Although they would be very, very powerful, and you have to... say... Unlock the admt. rock to be able to fight the cobalt golem or something like that.
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could you make it so that we could click on the ore while trinsmuting when they're in line so we could cancel it and get our ores back?